From 802aed27a9c43a72b13bb69feecf5333973f2480 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 19 Nov 2011 15:12:06 +0200 Subject: [PATCH] Dropped consumables should fade after a while. Also set angles properly --- data/qcsrc/server/t_items.qc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/data/qcsrc/server/t_items.qc b/data/qcsrc/server/t_items.qc index 80baa83a..5f5b99f9 100644 --- a/data/qcsrc/server/t_items.qc +++ b/data/qcsrc/server/t_items.qc @@ -328,10 +328,12 @@ void Item_DroppedConsumable_Spawn(entity e) item.colormod = e.colormod; setorigin(item, e.predator.origin); - item.angles = e.angles; + item.angles = e.predator.angles; makevectors(e.predator.v_angle); item.velocity = v_forward * cvar("g_balance_vore_regurgitate_force"); e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce"); + + SUB_SetFade(item, time + 20, 1); } float Item_GiveTo(entity item, entity player) -- 2.39.2