From 7ff46f4af964bd0f2807de61bccc9973f5bfaad4 Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sat, 27 Feb 2010 21:10:42 +0000
Subject: [PATCH] don't apply motionblur when rendering to an envmap

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10030 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c678ac88ae44d7ee40e4706f107c481426179642
---
 gl_rmain.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gl_rmain.c b/gl_rmain.c
index 1df0dff0..8b75a1c7 100644
--- a/gl_rmain.c
+++ b/gl_rmain.c
@@ -7897,7 +7897,7 @@ static void R_BlendView(void)
 				cl.motionbluralpha *= lhrandom(1 - r_motionblur_randomize.value, 1 + r_motionblur_randomize.value);
 				cl.motionbluralpha = bound(0, cl.motionbluralpha, r_motionblur_maxblur.value);
 				// apply the blur
-				if (cl.motionbluralpha > 0)
+				if (cl.motionbluralpha > 0 && !r_refdef.envmap)
 				{
 					GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 					GL_Color(1, 1, 1, cl.motionbluralpha);
-- 
2.39.5