From 7f0cc57d278cc96e3e74ddf6e9218f988bb24c2a Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Wed, 2 Mar 2011 17:23:00 +0000 Subject: [PATCH] Information about vehicles in Xonotic (Commit created by redmine exporter script from page "Vehicles" version 1) --- Vehicles.textile | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 Vehicles.textile diff --git a/Vehicles.textile b/Vehicles.textile new file mode 100644 index 0000000..3d27ca3 --- /dev/null +++ b/Vehicles.textile @@ -0,0 +1,21 @@ +h1. Vehicles + +A few vehicles (such as the Spiderbot or Racer) exist in Xonotic. They are not enabled by default however, due to existing bugs and features that are not yet ready. Existent vehicles include: + +*[insert a larger description of all the vehicles here, possibly with images]* + +Vehicle can be enabled at compilation time by using a special flag in the game code. *[insert which that was here]* + +h1. TODO + +There's a list of things left to do for vehicles to be ready and enabled by default. Remaining bugs are: + +# MirceaKitsune: View bobbing (both vertical and horizontal) still works while in a vehicle. This causes an ugly effect of the player rocking while in the vehicle, without matching its movement. Since view bobbing is an engine feature, a settemp for the view bobbing cvars are the only idea that comes to mind. + +# tZork: Exiting a vehicle can trow you off the map. + MirceaKitsune: I'm suspecting this could be fixed by setting the player's position to the vehicle's origin when exiting it, unless the bug is more complex. + +# tZork: There may be small things like missing gfx/sounds etc since the fork removed/reworked much of that. + MirceaKitsune: Should be most easy to fix I think. + +# tZork: The larger issue is that the code is messy and needs re-structure. -- 2.39.2