From 7e4dcde6fbf59cafd3e6beea19b90fcb3c5a092d Mon Sep 17 00:00:00 2001 From: Samual Date: Tue, 8 Feb 2011 01:28:32 -0500 Subject: [PATCH] Decrease rocket health so that it can be blown up more easily by grenades/electro --- balanceSamual.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/balanceSamual.cfg b/balanceSamual.cfg index d7fe5b361..02f16775f 100644 --- a/balanceSamual.cfg +++ b/balanceSamual.cfg @@ -537,7 +537,7 @@ set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1.2 set g_balance_rocketlauncher_animtime 0.3 set g_balance_rocketlauncher_ammo 3 -set g_balance_rocketlauncher_health 30 +set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time. set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time set g_balance_rocketlauncher_guiderate 140 // max degrees per second -- 2.39.2