From 7e104c08c3f5c46707921ee5f0a32e764279520b Mon Sep 17 00:00:00 2001 From: Mirio <opivy@hotmail.de> Date: Wed, 25 Apr 2018 16:38:38 +0200 Subject: [PATCH] Change old weapon names to new --- scripts/entities.ent | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index b8208cc4..db568022 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -742,7 +742,7 @@ modeldisabled="models/items/a_cells.md3" </point> <point name="item_rockets" color=".3 .3 1" box="-30 -30 0 30 30 32"> -Rocket Launcher, Hagar and Mortar ammo +Devastator, Hagar and Mortar ammo -------- KEYS -------- <real key="ammo_rockets" name="ammo_rockets">rockets gained by this item (if unset, g_pickup_rockets is used)</real> <real key="respawntime" name="respawntime">time till it respawns (default: 15)</real> @@ -1443,7 +1443,7 @@ the Vortex In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed. -------- KEYS -------- <real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real> -<real key="respawntime" name="respawntime">time till it respawns (default: 15 * g_balance_nex_respawntime_modifier)</real> +<real key="respawntime" name="respawntime">time till it respawns (default: 15 * g_balance_vortex_respawntime_modifier)</real> <real key="respawntimejitter" name="respawntimejitter">respawn time randomization +/- seconds (default: 0)</real> <integer key="team" name="team">out of items with the same value here, only one (random one) will spawn. Useful to put multiple items on one spot.</integer> <real key="cnt" name="cnt">weight of this item for random selection using "team". Set to a lower value for items you want to see less likely.</real> @@ -1454,8 +1454,8 @@ modeldisabled="models/weapons/g_nex.md3" </point> <point name="weapon_devastator" color="1 0 .5" box="-30 -30 0 30 30 32"> -the Rocket Launcher -In Instagib, this turns into an item_minst_cells if no explicit item_minst_cells have been placed. +the Devastator +In Instagib, this turns into an item_vaporizer_cells if no explicit item_vaporizer_cells have been placed. -------- KEYS -------- <real key="ammo_rockets" name="ammo_rockets">initial rockets of the weapon (if unset, g_pickup_rockets is used)</real> <real key="respawntime" name="respawntime">time till it respawns (default: 15)</real> @@ -1484,7 +1484,7 @@ in your mapinfo file, everyone will already spawn with one, making this pickup u modeldisabled="models/weapons/g_shotgun.md3" </point> -<point name="weapon_uzi" color="1 0 .5" box="-30 -30 0 30 30 32"> +<point name="weapon_machinegun" color="1 0 .5" box="-30 -30 0 30 30 32"> the Machine Gun -------- KEYS -------- <real key="ammo_nails" name="ammo_nails">initial bullets of the weapon (if unset, g_pickup_nails is used)</real> @@ -1697,9 +1697,9 @@ Makes one entity follow another. Will not work with all entities. <flag key="LOCAL" name="LOCAL" bit="1">do not untransform the coordinates (that is, the map specifies local coordinates, not global ones). Mostly useful with ATTACH.</flag> </point> -<point name="weapon_minstanex" color="1 0 .5" box="-30 -30 0 30 30 32"> +<point name="weapon_vaporizer" color="1 0 .5" box="-30 -30 0 30 30 32"> Placing this entity on a map kills your cat, voids the warranty on your toaster, and makes your map an unenjoyable campers' paradise. -the InstaGib Nex. Always kills with one shot. +the InstaGib Vortex. Always kills with one shot. -------- KEYS -------- <real key="ammo_cells" name="ammo_cells">initial cells of the weapon (if unset, g_pickup_cells is used)</real> <real key="respawntime" name="respawntime">time till it respawns (default: 15)</real> @@ -1775,7 +1775,7 @@ $E.field $E.field+offset $E.field+offset+randomoffset where "E" can be self, activator, target (the entity being created/modified), killtarget, target2, target3, target4 and pusher. -Example is a Mario-style question mark block which could throw a new weapon_nex when activated like this: +Example is a Mario-style question mark block which could throw a new weapon_vortex when activated like this: { "classname" "func_button" "angle" "-1" @@ -1789,7 +1789,7 @@ Example is a Mario-style question mark block which could throw a new weapon_nex "classname" "target_spawn" "origin" "0 0 448" "targetname" "makenex" -"message" "origin $self.origin owner $activator flags 65536 colormap $activator.colormap classname droppedweapon $ spawnfunc_weapon_nex think thrown_wep_think nextthink $time+0.5 velocity $activator.velocity velocity_z 512 movetype 3" +"message" "origin $self.origin owner $activator flags 65536 colormap $activator.colormap classname droppedweapon $ spawnfunc_weapon_vortex think thrown_wep_think nextthink $time+0.5 velocity $activator.velocity velocity_z 512 movetype 3" } -------- KEYS -------- <targetname key="targetname" name="targetname">used to trigger this</targetname> @@ -2542,7 +2542,7 @@ model="../xonotic-data.pk3dir/models/turrets/radiant/plasma2.md3" </point> <point name="turret_flac" color="1 0 0" box="-32 -32 0 32 32 50"> -Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise. +Only kills missiles, rockets, mortar & electro secondaries to be precise. -------- KEYS -------- <real key="turret_scale_damage" name="turret_scale_damage">2 = double damage, 0.5 = half</real> <real key="turret_scale_range" name="turret_scale_range">2 = double range, 0.5 = half</real> -- 2.39.5