From 7d7c5635873771beb95753c1da9be02e8e179aa4 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Thu, 1 Mar 2012 16:36:36 +0200 Subject: [PATCH] Use refractions for slime instead, but still keep them disabled because of performance --- data/scripts/morphed.shader | 4 ++-- docs/TODO.txt | 4 +++- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/data/scripts/morphed.shader b/data/scripts/morphed.shader index e8241e58..f6b3b543 100644 --- a/data/scripts/morphed.shader +++ b/data/scripts/morphed.shader @@ -29,7 +29,7 @@ textures/morphed/gelslime blendfunc add tcGen lightmap } - //dp_water 0.1 0.9 3 3 1 1 1 1 1 1 0.4 // disabled for performance + //dp_refract 1 1 1 1 // disabled due to bad performance } textures/morphed/gelslime_warp @@ -64,7 +64,7 @@ textures/morphed/gelslime_warp blendfunc add tcGen lightmap } - //dp_water 0.1 0.9 3 3 1 1 1 1 1 1 0.4 // disabled for performance + //dp_refract 1 1 1 1 // disabled due to bad performance } diff --git a/docs/TODO.txt b/docs/TODO.txt index 67d67292..c5ed310f 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -124,4 +124,6 @@ - 0.7 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. -- 0.7: In the campaign, you keep getting the "HUD booting" message and no HUD until armor gets enabled. This needs to be fixed somehow \ No newline at end of file +- 0.7: In the campaign, you keep getting the "HUD booting" message and no HUD until armor gets enabled. This needs to be fixed somehow + +- 0.7: Use "calm sea" skybox on Ruiner? \ No newline at end of file -- 2.39.2