From 7d2e25b7194e53a185cd81d235e08ec9251a6e42 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 22 Apr 2013 18:34:56 +1000 Subject: [PATCH] Remove player count check from monster think function --- qcsrc/server/mutators/gamemode_towerdefense.qc | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_towerdefense.qc b/qcsrc/server/mutators/gamemode_towerdefense.qc index 262c2c53f..549619823 100644 --- a/qcsrc/server/mutators/gamemode_towerdefense.qc +++ b/qcsrc/server/mutators/gamemode_towerdefense.qc @@ -762,20 +762,10 @@ MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag) MUTATOR_HOOKFUNCTION(td_MonsterMove) { - entity player, monster = world; - float n_players = 0; + entity monster = world; float dot = 0, es = 10; vector extra_size = '1 1 1' * es; - FOR_EACH_PLAYER(player) { ++n_players; } - - if(n_players < 1) // no players online, so do nothing - { - monster_target = world; - monster_speed_run = monster_speed_walk = 0; - return FALSE; - } - if not(self.enemy) { makevectors (self.angles); -- 2.39.2