From 7d2c68d61ff31ee09ecf1855594f59ddcf4ebd67 Mon Sep 17 00:00:00 2001
From: Mario <mario.mario@y7mail.com>
Date: Wed, 17 Apr 2013 16:06:04 +1000
Subject: [PATCH] Fix td generator using monster status flags

---
 qcsrc/server/mutators/gamemode_towerdefense.qc | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/qcsrc/server/mutators/gamemode_towerdefense.qc b/qcsrc/server/mutators/gamemode_towerdefense.qc
index d884578212..883ed13dfc 100644
--- a/qcsrc/server/mutators/gamemode_towerdefense.qc
+++ b/qcsrc/server/mutators/gamemode_towerdefense.qc
@@ -84,7 +84,7 @@ void td_generator_damage(entity inflictor, entity attacker, float damage, float
 	if(self.health <= 0) 
 		td_generator_die();
 		
-	self.SendFlags |= MSF_STATUS;
+	self.SendFlags |= GSF_STATUS;
 }
 
 void td_generator_think()
@@ -107,7 +107,7 @@ void td_generator_setup()
 	self.monster_attack = TRUE;
 	self.netname		= "Generator";
 	
-	self.SendFlags |= MSF_SETUP;
+	self.SendFlags |= GSF_SETUP;
 	
 	WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');	
 	WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
-- 
2.39.5