From 7d2c68d61ff31ee09ecf1855594f59ddcf4ebd67 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 17 Apr 2013 16:06:04 +1000 Subject: [PATCH] Fix td generator using monster status flags --- qcsrc/server/mutators/gamemode_towerdefense.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_towerdefense.qc b/qcsrc/server/mutators/gamemode_towerdefense.qc index d88457821..883ed13df 100644 --- a/qcsrc/server/mutators/gamemode_towerdefense.qc +++ b/qcsrc/server/mutators/gamemode_towerdefense.qc @@ -84,7 +84,7 @@ void td_generator_damage(entity inflictor, entity attacker, float damage, float if(self.health <= 0) td_generator_die(); - self.SendFlags |= MSF_STATUS; + self.SendFlags |= GSF_STATUS; } void td_generator_think() @@ -107,7 +107,7 @@ void td_generator_setup() self.monster_attack = TRUE; self.netname = "Generator"; - self.SendFlags |= MSF_SETUP; + self.SendFlags |= GSF_SETUP; WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0'); WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); -- 2.39.2