From 7d1d7d64a791f5566057275f5797119f56bf644c Mon Sep 17 00:00:00 2001 From: TimePath Date: Mon, 2 Feb 2015 18:32:58 +1100 Subject: [PATCH] Move functions out of headers --- qcsrc/common/weapons/weapons.qh | 1 + qcsrc/server/miscfunctions.qc | 259 +++++++++++++++++++++++++++++++ qcsrc/server/miscfunctions.qh | 262 +------------------------------- 3 files changed, 262 insertions(+), 260 deletions(-) diff --git a/qcsrc/common/weapons/weapons.qh b/qcsrc/common/weapons/weapons.qh index 2835c47d9..7ac8a9e8d 100644 --- a/qcsrc/common/weapons/weapons.qh +++ b/qcsrc/common/weapons/weapons.qh @@ -69,6 +69,7 @@ WepSet WEPSET_SUPERWEAPONS; // functions: entity get_weaponinfo(float id); string W_FixWeaponOrder(string order, float complete); +string W_UndeprecateName(string s); string W_NameWeaponOrder(string order); string W_NumberWeaponOrder(string order); string W_FixWeaponOrder_BuildImpulseList(string o); diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index bcbae77ea..d998ea799 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -517,7 +517,266 @@ vector randompos(vector m1, vector m2) return v; } +float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? +{ + int i = weaponinfo.weapon; + int d = 0; + + if (!i) + return 0; + + if (g_lms || g_ca || allguns) + { + if(weaponinfo.spawnflags & WEP_FLAG_NORMAL) + d = true; + else + d = false; + } + else if (g_cts) + d = (i == WEP_SHOTGUN); + else if (g_nexball) + d = 0; // weapon is set a few lines later + else + d = !(!weaponinfo.weaponstart); + + if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook + d |= (i == WEP_HOOK); + if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns + d = 0; + + float t = weaponinfo.weaponstartoverride; + + //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n")); + + // bit order in t: + // 1: want or not + // 2: is default? + // 4: is set by default? + if(t < 0) + t = 4 | (3 * d); + else + t |= (2 * d); + + return t; +} + +void readplayerstartcvars() +{ + entity e; + float i, j, t; + string s; + + // initialize starting values for players + start_weapons = '0 0 0'; + start_weapons_default = '0 0 0'; + start_weapons_defaultmask = '0 0 0'; + start_items = 0; + start_ammo_shells = 0; + start_ammo_nails = 0; + start_ammo_rockets = 0; + start_ammo_cells = 0; + start_ammo_plasma = 0; + start_health = cvar("g_balance_health_start"); + start_armorvalue = cvar("g_balance_armor_start"); + + g_weaponarena = 0; + g_weaponarena_weapons = '0 0 0'; + + s = cvar_string("g_weaponarena"); + if (s == "0" || s == "") + { + if(g_ca) + s = "most"; + } + + if (s == "0" || s == "") + { + // no arena + } + else if (s == "off") + { + // forcibly turn off weaponarena + } + else if (s == "all" || s == "1") + { + g_weaponarena = 1; + g_weaponarena_list = "All Weapons"; + for (j = WEP_FIRST; j <= WEP_LAST; ++j) + { + e = get_weaponinfo(j); + if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) + g_weaponarena_weapons |= WepSet_FromWeapon(j); + } + } + else if (s == "most") + { + g_weaponarena = 1; + g_weaponarena_list = "Most Weapons"; + for (j = WEP_FIRST; j <= WEP_LAST; ++j) + { + e = get_weaponinfo(j); + if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) + if (e.spawnflags & WEP_FLAG_NORMAL) + g_weaponarena_weapons |= WepSet_FromWeapon(j); + } + } + else if (s == "none") + { + g_weaponarena = 1; + g_weaponarena_list = "No Weapons"; + } + else + { + g_weaponarena = 1; + t = tokenize_console(s); + g_weaponarena_list = ""; + for (i = 0; i < t; ++i) + { + s = argv(i); + for (j = WEP_FIRST; j <= WEP_LAST; ++j) + { + e = get_weaponinfo(j); + if (e.netname == s) + { + g_weaponarena_weapons |= WepSet_FromWeapon(j); + g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & "); + break; + } + } + if (j > WEP_LAST) + { + print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n"); + } + } + g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3)); + } + + if(g_weaponarena) + g_weaponarena_random = cvar("g_weaponarena_random"); + else + g_weaponarena_random = 0; + g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster"); + + if (g_weaponarena) + { + g_weapon_stay = 0; // incompatible + start_weapons = g_weaponarena_weapons; + start_items |= IT_UNLIMITED_AMMO; + } + else + { + for (i = WEP_FIRST; i <= WEP_LAST; ++i) + { + e = get_weaponinfo(i); + int w = want_weapon(e, false); + if(w & 1) + start_weapons |= WepSet_FromWeapon(i); + if(w & 2) + start_weapons_default |= WepSet_FromWeapon(i); + if(w & 4) + start_weapons_defaultmask |= WepSet_FromWeapon(i); + } + } + + if(!cvar("g_use_ammunition")) + start_items |= IT_UNLIMITED_AMMO; + + if(start_items & IT_UNLIMITED_WEAPON_AMMO) + { + start_ammo_shells = 999; + start_ammo_nails = 999; + start_ammo_rockets = 999; + start_ammo_cells = 999; + start_ammo_plasma = 999; + start_ammo_fuel = 999; + } + else + { + start_ammo_shells = cvar("g_start_ammo_shells"); + start_ammo_nails = cvar("g_start_ammo_nails"); + start_ammo_rockets = cvar("g_start_ammo_rockets"); + start_ammo_cells = cvar("g_start_ammo_cells"); + start_ammo_plasma = cvar("g_start_ammo_plasma"); + start_ammo_fuel = cvar("g_start_ammo_fuel"); + } + + if (warmup_stage) + { + warmup_start_ammo_shells = start_ammo_shells; + warmup_start_ammo_nails = start_ammo_nails; + warmup_start_ammo_rockets = start_ammo_rockets; + warmup_start_ammo_cells = start_ammo_cells; + warmup_start_ammo_plasma = start_ammo_plasma; + warmup_start_ammo_fuel = start_ammo_fuel; + warmup_start_health = start_health; + warmup_start_armorvalue = start_armorvalue; + warmup_start_weapons = start_weapons; + warmup_start_weapons_default = start_weapons_default; + warmup_start_weapons_defaultmask = start_weapons_defaultmask; + + if (!g_weaponarena && !g_ca) + { + warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); + warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); + warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); + warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); + warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma"); + warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); + warmup_start_health = cvar("g_warmup_start_health"); + warmup_start_armorvalue = cvar("g_warmup_start_armor"); + warmup_start_weapons = '0 0 0'; + warmup_start_weapons_default = '0 0 0'; + warmup_start_weapons_defaultmask = '0 0 0'; + for (i = WEP_FIRST; i <= WEP_LAST; ++i) + { + e = get_weaponinfo(i); + int w = want_weapon(e, g_warmup_allguns); + if(w & 1) + warmup_start_weapons |= WepSet_FromWeapon(i); + if(w & 2) + warmup_start_weapons_default |= WepSet_FromWeapon(i); + if(w & 4) + warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i); + } + } + } + if (g_jetpack) + start_items |= IT_JETPACK; + + MUTATOR_CALLHOOK(SetStartItems); + + if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK))) + { + start_items |= IT_FUEL_REGEN; + start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable")); + warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable")); + } + + WepSet precache_weapons = start_weapons; + if (g_warmup_allguns != 1) + precache_weapons |= warmup_start_weapons; + for (i = WEP_FIRST; i <= WEP_LAST; ++i) + { + e = get_weaponinfo(i); + if(precache_weapons & WepSet_FromWeapon(i)) + WEP_ACTION(i, WR_INIT); + } + + start_ammo_shells = max(0, start_ammo_shells); + start_ammo_nails = max(0, start_ammo_nails); + start_ammo_rockets = max(0, start_ammo_rockets); + start_ammo_cells = max(0, start_ammo_cells); + start_ammo_plasma = max(0, start_ammo_plasma); + start_ammo_fuel = max(0, start_ammo_fuel); + + warmup_start_ammo_shells = max(0, warmup_start_ammo_shells); + warmup_start_ammo_nails = max(0, warmup_start_ammo_nails); + warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets); + warmup_start_ammo_cells = max(0, warmup_start_ammo_cells); + warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma); + warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel); +} float sound_allowed(float _dest, entity e) { diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index d20cb168f..97f85e5b5 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -244,266 +244,8 @@ float warmup_start_health; float warmup_start_armorvalue; float g_weapon_stay; -float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? -{ - int i = weaponinfo.weapon; - int d = 0; - - if (!i) - return 0; - - if (g_lms || g_ca || allguns) - { - if(weaponinfo.spawnflags & WEP_FLAG_NORMAL) - d = true; - else - d = false; - } - else if (g_cts) - d = (i == WEP_SHOTGUN); - else if (g_nexball) - d = 0; // weapon is set a few lines later - else - d = !(!weaponinfo.weaponstart); - - if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook - d |= (i == WEP_HOOK); - if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns - d = 0; - - float t = weaponinfo.weaponstartoverride; - - //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n")); - - // bit order in t: - // 1: want or not - // 2: is default? - // 4: is set by default? - if(t < 0) - t = 4 | (3 * d); - else - t |= (2 * d); - - return t; -} - -void readplayerstartcvars() -{ - entity e; - float i, j, t; - string s; - - // initialize starting values for players - start_weapons = '0 0 0'; - start_weapons_default = '0 0 0'; - start_weapons_defaultmask = '0 0 0'; - start_items = 0; - start_ammo_shells = 0; - start_ammo_nails = 0; - start_ammo_rockets = 0; - start_ammo_cells = 0; - start_ammo_plasma = 0; - start_health = cvar("g_balance_health_start"); - start_armorvalue = cvar("g_balance_armor_start"); - - g_weaponarena = 0; - g_weaponarena_weapons = '0 0 0'; - - s = cvar_string("g_weaponarena"); - if (s == "0" || s == "") - { - if(g_ca) - s = "most"; - } - - if (s == "0" || s == "") - { - // no arena - } - else if (s == "off") - { - // forcibly turn off weaponarena - } - else if (s == "all" || s == "1") - { - g_weaponarena = 1; - g_weaponarena_list = "All Weapons"; - for (j = WEP_FIRST; j <= WEP_LAST; ++j) - { - e = get_weaponinfo(j); - if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) - g_weaponarena_weapons |= WepSet_FromWeapon(j); - } - } - else if (s == "most") - { - g_weaponarena = 1; - g_weaponarena_list = "Most Weapons"; - for (j = WEP_FIRST; j <= WEP_LAST; ++j) - { - e = get_weaponinfo(j); - if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) - if (e.spawnflags & WEP_FLAG_NORMAL) - g_weaponarena_weapons |= WepSet_FromWeapon(j); - } - } - else if (s == "none") - { - g_weaponarena = 1; - g_weaponarena_list = "No Weapons"; - } - else - { - g_weaponarena = 1; - t = tokenize_console(s); - g_weaponarena_list = ""; - for (i = 0; i < t; ++i) - { - s = argv(i); - for (j = WEP_FIRST; j <= WEP_LAST; ++j) - { - e = get_weaponinfo(j); - if (e.netname == s) - { - g_weaponarena_weapons |= WepSet_FromWeapon(j); - g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & "); - break; - } - } - if (j > WEP_LAST) - { - print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n"); - } - } - g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3)); - } - - if(g_weaponarena) - g_weaponarena_random = cvar("g_weaponarena_random"); - else - g_weaponarena_random = 0; - g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster"); - - if (g_weaponarena) - { - g_weapon_stay = 0; // incompatible - start_weapons = g_weaponarena_weapons; - start_items |= IT_UNLIMITED_AMMO; - } - else - { - for (i = WEP_FIRST; i <= WEP_LAST; ++i) - { - e = get_weaponinfo(i); - int w = want_weapon(e, false); - if(w & 1) - start_weapons |= WepSet_FromWeapon(i); - if(w & 2) - start_weapons_default |= WepSet_FromWeapon(i); - if(w & 4) - start_weapons_defaultmask |= WepSet_FromWeapon(i); - } - } - - if(!cvar("g_use_ammunition")) - start_items |= IT_UNLIMITED_AMMO; - - if(start_items & IT_UNLIMITED_WEAPON_AMMO) - { - start_ammo_shells = 999; - start_ammo_nails = 999; - start_ammo_rockets = 999; - start_ammo_cells = 999; - start_ammo_plasma = 999; - start_ammo_fuel = 999; - } - else - { - start_ammo_shells = cvar("g_start_ammo_shells"); - start_ammo_nails = cvar("g_start_ammo_nails"); - start_ammo_rockets = cvar("g_start_ammo_rockets"); - start_ammo_cells = cvar("g_start_ammo_cells"); - start_ammo_plasma = cvar("g_start_ammo_plasma"); - start_ammo_fuel = cvar("g_start_ammo_fuel"); - } - - if (warmup_stage) - { - warmup_start_ammo_shells = start_ammo_shells; - warmup_start_ammo_nails = start_ammo_nails; - warmup_start_ammo_rockets = start_ammo_rockets; - warmup_start_ammo_cells = start_ammo_cells; - warmup_start_ammo_plasma = start_ammo_plasma; - warmup_start_ammo_fuel = start_ammo_fuel; - warmup_start_health = start_health; - warmup_start_armorvalue = start_armorvalue; - warmup_start_weapons = start_weapons; - warmup_start_weapons_default = start_weapons_default; - warmup_start_weapons_defaultmask = start_weapons_defaultmask; - - if (!g_weaponarena && !g_ca) - { - warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells"); - warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails"); - warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets"); - warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells"); - warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma"); - warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); - warmup_start_health = cvar("g_warmup_start_health"); - warmup_start_armorvalue = cvar("g_warmup_start_armor"); - warmup_start_weapons = '0 0 0'; - warmup_start_weapons_default = '0 0 0'; - warmup_start_weapons_defaultmask = '0 0 0'; - for (i = WEP_FIRST; i <= WEP_LAST; ++i) - { - e = get_weaponinfo(i); - int w = want_weapon(e, g_warmup_allguns); - if(w & 1) - warmup_start_weapons |= WepSet_FromWeapon(i); - if(w & 2) - warmup_start_weapons_default |= WepSet_FromWeapon(i); - if(w & 4) - warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i); - } - } - } - - if (g_jetpack) - start_items |= IT_JETPACK; - - MUTATOR_CALLHOOK(SetStartItems); - - if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK))) - { - start_items |= IT_FUEL_REGEN; - start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable")); - warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable")); - } - - WepSet precache_weapons = start_weapons; - if (g_warmup_allguns != 1) - precache_weapons |= warmup_start_weapons; - for (i = WEP_FIRST; i <= WEP_LAST; ++i) - { - e = get_weaponinfo(i); - if(precache_weapons & WepSet_FromWeapon(i)) - WEP_ACTION(i, WR_INIT); - } - - start_ammo_shells = max(0, start_ammo_shells); - start_ammo_nails = max(0, start_ammo_nails); - start_ammo_rockets = max(0, start_ammo_rockets); - start_ammo_cells = max(0, start_ammo_cells); - start_ammo_plasma = max(0, start_ammo_plasma); - start_ammo_fuel = max(0, start_ammo_fuel); - - warmup_start_ammo_shells = max(0, warmup_start_ammo_shells); - warmup_start_ammo_nails = max(0, warmup_start_ammo_nails); - warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets); - warmup_start_ammo_cells = max(0, warmup_start_ammo_cells); - warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma); - warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel); -} +float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done? +void readplayerstartcvars(); float g_bugrigs; float g_bugrigs_planar_movement; -- 2.39.2