From 7d0e0c246c47e9118d0a46809102cc37c462fec0 Mon Sep 17 00:00:00 2001 From: terencehill Date: Fri, 22 May 2015 10:44:53 +0000 Subject: [PATCH] update qc compiler and xonotic executable names --- Archive/Compiling_In_Windows.markdown | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Archive/Compiling_In_Windows.markdown b/Archive/Compiling_In_Windows.markdown index facde52..399b729 100644 --- a/Archive/Compiling_In_Windows.markdown +++ b/Archive/Compiling_In_Windows.markdown @@ -70,7 +70,7 @@ Next, type cd xonotic ./all update -l best -The `cd` line tells the Shell to go inside the `xonotic` directory, where `./all` is located. In the second line, the `-l best` part asks `./all` to pick the best available mirror. This step will dowload several gigabytes of data, so expect it to take a while. +The `cd` line tells the Shell to go inside the `xonotic` directory, where `./all` is located. In the second line, the `-l best` part asks `./all` to pick the best available mirror. This step will download several gigabytes of data, so expect it to take a while. Step 3: compiling ----------------- @@ -79,7 +79,7 @@ Compiling the game is quite simple. In your MinGW Shell, just type ./all compile -This will compile fteqcc (which is a compiler for the QuakeC language), then the game code using fteqcc, then the DarkPlaces engine. +This will compile gmqcc (which is a compiler for the QuakeC language), then the game code using gmqcc, then the DarkPlaces engine. This step can take a few minutes, so be patient! When it’s over, check the last few lines to see if it reports any errors. @@ -94,7 +94,7 @@ If you ever need to start the game in windowed mode, you can launch it this way: ./all run +vid_fullscreen 0 -By default, `./all` uses the SDL build (called `xonotic-sdl.exe` in releases). You can use the WGL build (`xonotic.exe`) like this: +By default, `./all` uses the SDL build (called `xonotic.exe` in releases). You can use the WGL build (`xonotic-wgl.exe`) like this: ./all run wgl -- 2.39.2