From 7ca5755c3db0f8702ae80c1e817c7bc8e6a09bb0 Mon Sep 17 00:00:00 2001 From: havoc Date: Tue, 22 Jul 2008 22:54:15 +0000 Subject: [PATCH] enable transparency on tga skins on mdl/md2/md3 when shader is not found git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8420 d7cf8633-e32d-0410-b094-e92efae38249 --- model_shared.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/model_shared.c b/model_shared.c index 80c22379..0749523e 100644 --- a/model_shared.c +++ b/model_shared.c @@ -1865,6 +1865,8 @@ nothing GL_ZERO GL_ONE texture->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW; else texture->basematerialflags |= MATERIALFLAG_WALL; + if (defaulttexflags & TEXF_ALPHA) + texture->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW; texture->numskinframes = 1; if (fallback) { -- 2.39.2