From 7baa89eb79dceb9c02213028c8c6598e17348916 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 20 Sep 2003 09:16:01 +0000 Subject: [PATCH] added GAME_ZYMOTIC git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3480 d7cf8633-e32d-0410-b094-e92efae38249 --- common.c | 8 ++++++++ common.h | 1 + 2 files changed, 9 insertions(+) diff --git a/common.c b/common.c index 5318c14a..f9c2a5ae 100644 --- a/common.c +++ b/common.c @@ -694,6 +694,8 @@ void COM_InitGameType (void) gamemode = GAME_TEU; else if (strstr(name, "battlemech")) gamemode = GAME_BATTLEMECH; + else if (strstr(name, "zymotic")) + gamemode = GAME_ZYMOTIC; else gamemode = GAME_NORMAL; @@ -715,6 +717,8 @@ void COM_InitGameType (void) gamemode = GAME_TEU; else if (COM_CheckParm ("-battlemech")) gamemode = GAME_BATTLEMECH; + else if (COM_CheckParm ("-zymotic")) + gamemode = GAME_ZYMOTIC; switch(gamemode) { @@ -754,6 +758,10 @@ void COM_InitGameType (void) gamename = "Battlemech"; gamedirname = "base"; break; + case GAME_ZYMOTIC: + gamename = "Zymotic"; + gamedirname = "data"; + break; default: Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode); break; diff --git a/common.h b/common.h index 302dee2d..dad626ca 100644 --- a/common.h +++ b/common.h @@ -169,6 +169,7 @@ extern struct cvar_s registered; #define GAME_GOODVSBAD2 6 #define GAME_TEU 7 #define GAME_BATTLEMECH 8 +#define GAME_ZYMOTIC 9 extern int gamemode; extern char *gamename; -- 2.39.2