From 7ad7241f01dc8744fd53e202e2e3b22ca1fac799 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 2 Apr 2011 23:33:02 +0300 Subject: [PATCH] Shotgun damage effect (bleeding). With blood colors for all species. --- effectinfo.txt | 80 +++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 79 insertions(+), 1 deletion(-) diff --git a/effectinfo.txt b/effectinfo.txt index 2d7dc646a..1f447a779 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -5263,7 +5263,7 @@ velocitymultiplier -0.31 // -------------------------------- // laser damage effect -// used in qcsrc/client/gibs.qc: pointparticles() +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); effect weapondamage_laser count 3 type smoke @@ -5279,6 +5279,84 @@ velocitymultiplier 0 airfriction -0.35 rotate 0 180 -30 30 +// shotgun damage effect, normal blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_shotgun +count 0.5 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_shotgun +countabsolute 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 + +// shotgun damage effect, alien blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_shotgun_alien +count 0.5 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_shotgun_alien +countabsolute 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 11 11 11 + +// shotgun damage effect, robot blood +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1); +effect weapondamage_shotgun_robot +count 0.5 +type blood +tex 24 32 +size 3 8 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect weapondamage_shotgun_robot +countabsolute 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 11 11 11 + // -------------------------------- // End of Weapon Damage Effects // -------------------------------- \ No newline at end of file -- 2.39.2