From 7a01951f6ce3d5d79dcb2f00621edb92538b564d Mon Sep 17 00:00:00 2001 From: hutty Date: Thu, 2 Aug 2012 16:20:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Mapping-textures-skybox-blender" version 3) --- Mapping-textures-skybox-blender.textile | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/Mapping-textures-skybox-blender.textile b/Mapping-textures-skybox-blender.textile index cb3c36c..ba9a81a 100644 --- a/Mapping-textures-skybox-blender.textile +++ b/Mapping-textures-skybox-blender.textile @@ -17,6 +17,13 @@ This is what we will make... Its actually not that hard to do, so lets get started -h3. Step 1 +h3. Step 1 - open blender -... in progress ... sorry .. +Lets get started. +The first thing you will need is blender, so open it up and delete the default cube, camera, and light. +!blender-open.jpg! + +h3. Step 2 - Make the ground + +We are going to make the ground using a large plane. So hit [shift] + [a] to bring up the add menu, and add a plane. +!blender-add-plane.jpg! -- 2.39.2