From 795d52997c93986d6569c95b717c383a2e162879 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sat, 14 Aug 2021 12:11:46 +0200 Subject: [PATCH] Fix and improve g_lms_last_join and g_lms_join_anytime descriptions --- gamemodes-server.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 77a6d735d..d462d322c 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -446,8 +446,8 @@ set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, set g_lms_lives_override -1 set g_lms_extra_lives 0 set g_lms_regenerate 0 -set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" -set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" +set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives" +set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" -- 2.39.2