From 786e1b0643d7ae0f87ffa5700fe84971769ae522 Mon Sep 17 00:00:00 2001 From: Samual Date: Sun, 1 Apr 2012 00:04:32 -0400 Subject: [PATCH] Fix record keeping for flag capture times --- qcsrc/server/mutators/gamemode_ctf.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index 99be62d59..f13004713 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -389,7 +389,7 @@ void ctf_Handle_Dropped_Capture(entity flag, entity enemy_flag) void ctf_Handle_Capture(entity flag, entity player) { // messages and sounds - Send_KillNotification(player.netname, player.flagcarried.netname, ctf_CaptureRecord(flag, player), INFO_CAPTUREFLAG, MSG_INFO); + Send_KillNotification(player.netname, player.flagcarried.netname, ctf_CaptureRecord(player.flagcarried, player), INFO_CAPTUREFLAG, MSG_INFO); sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE); ctf_EventLog("capture", player.flagcarried.team, player); -- 2.39.2