From 780df7f8c76a25d26be218860e1c20de2c318402 Mon Sep 17 00:00:00 2001 From: Freddy Date: Fri, 9 Mar 2018 14:26:23 +0100 Subject: [PATCH] func_rain and func_snow: use cnt instead of colormap colormap is an engine field and might cause problems --- scripts/entities.ent | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/entities.ent b/scripts/entities.ent index 06c9b10f..1455ab4d 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -291,7 +291,7 @@ By default, the total amount of vertical travel of a platform is implicitly dete This is an invisible area like a trigger, which rain falls inside of. -------- KEYS -------- falling direction (should be something like '0 0 -700', use the X and Y velocity for wind) -sets color of rain in the Quake palette (default 12 - white) +sets color of rain in the Quake palette (default 12 - white) adjusts density, this many particles fall every second for a 1024x1024 area (on average), default is 2000 @@ -314,7 +314,7 @@ To rotate around another axis, make a func_wall with an explicit avelocity given This is an invisible area like a trigger, which snow falls inside of. -------- KEYS -------- falling direction (should be something like '0 0 -300', use the X and Y velocity for wind) -sets color of snow in the Quake palette (default 12 - white) +sets color of snow in the Quake palette (default 12 - white) adjusts density, this many particles fall every second for a 1024x1024 area (on average), default is 2000 -- 2.39.2