From 77fc63b6c4ec6716ad1c0413e3f1bd17a202dcaa Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 17 Dec 2010 18:49:03 +0100 Subject: [PATCH] no, let's use the "model" key. Should be safe. PLEASE TEST: does throwing weapons still work? --- qcsrc/server/t_items.qc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/t_items.qc b/qcsrc/server/t_items.qc index 2add9ba91..166aad589 100644 --- a/qcsrc/server/t_items.qc +++ b/qcsrc/server/t_items.qc @@ -843,8 +843,10 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime, self.bot_pickup = TRUE; self.bot_pickupevalfunc = pickupevalfunc; self.bot_pickupbasevalue = pickupbasevalue; - if(self.mdl == "") + if(self.model == "") self.mdl = itemmodel; + else + self.mdl = self.model; self.item_pickupsound = pickupsound; // let mappers override respawntime if(!self.respawntime) // both set -- 2.39.2