From 77d61861667585999ebcd4a9f5abbd332cbefe34 Mon Sep 17 00:00:00 2001
From: Rudolf Polzer <divverent@xonotic.org>
Date: Mon, 5 Mar 2012 14:08:13 +0100
Subject: [PATCH] implement the menuqc part too

---
 qcsrc/menu/xonotic/weaponslist.c          |  5 ++++-
 qcsrc/server/mutators/mutator_new_toys.qc | 12 ++++++------
 2 files changed, 10 insertions(+), 7 deletions(-)

diff --git a/qcsrc/menu/xonotic/weaponslist.c b/qcsrc/menu/xonotic/weaponslist.c
index 1f06b9d88..6790befe1 100644
--- a/qcsrc/menu/xonotic/weaponslist.c
+++ b/qcsrc/menu/xonotic/weaponslist.c
@@ -97,7 +97,10 @@ void XonoticWeaponsList_drawListBoxItem(entity me, float i, vector absSize, floa
 	if(isSelected)
 		draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED);
 	e = get_weaponinfo(stof(argv(i)));
-	draw_Text(me.realUpperMargin * eY, e.message, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
+	string msg = e.message;
+	if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
+		msg = sprintf(_("%s (mutator weapon)"), msg);
+	draw_Text(me.realUpperMargin * eY, msg, me.realFontSize, '1 1 1', SKINALPHA_TEXT, 0);
 }
 
 float XonoticWeaponsList_keyDown(entity me, float scan, float ascii, float shift)
diff --git a/qcsrc/server/mutators/mutator_new_toys.qc b/qcsrc/server/mutators/mutator_new_toys.qc
index 5642cf1e5..cc4f94324 100644
--- a/qcsrc/server/mutators/mutator_new_toys.qc
+++ b/qcsrc/server/mutators/mutator_new_toys.qc
@@ -43,8 +43,8 @@ In "replace random" mode, Nex will have the default replacement "nex rifle".
 
 This mutator's replacements run BEFORE regular weaponreplace!
 
-	The New Toys guns do NOT get a spawn function, so they can only ever be spawned
-	when this mutator is active.
+The New Toys guns do NOT get a spawn function, so they can only ever be spawned
+when this mutator is active.
 
 Likewise, warmup, give all, give ALL and impulse 99 will not give them unless
 this mutator is active.
@@ -58,11 +58,11 @@ Outside this mutator, they still can be spawned by:
 This mutator performs the default replacements on the DEFAULTS of the
 start weapon selection.
 
-	These weapons appear in the menu's priority list, BUT get a suffix
-	"(Mutator weapon)".
+These weapons appear in the menu's priority list, BUT get a suffix
+"(Mutator weapon)".
 
-	Picking up a "new toys" weapon will not play standard weapon pickup sound, but
-	roflsound "New toys, new toys!" sound.
+Picking up a "new toys" weapon will not play standard weapon pickup sound, but
+roflsound "New toys, new toys!" sound.
 
 */
 
-- 
2.39.5