From 77b034dfd14ab5f388bfe35be5338f65cadc856b Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Tue, 25 Oct 2011 23:53:32 +0300 Subject: [PATCH] Default frame and skin for newly spawned objects --- qcsrc/server/mutators/sandbox.qc | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 36d1db83c..ef97f3692 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -20,9 +20,11 @@ entity sandbox_SpawnObject() e = spawn(); e.realowner = self; e.classname = "object"; - e.takedamage = DAMAGE_NO; - e.movetype = MOVETYPE_TOSS; + e.takedamage = DAMAGE_AIM; e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly + e.movetype = MOVETYPE_TOSS; + e.frame = 0; + e.skin = 0; // set origin and direction based on player position and view angle makevectors(self.v_angle); -- 2.39.2