From 7795e44c2950a1f1914207ed407f54b6da299494 Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 13 Aug 2019 22:13:44 +1000 Subject: [PATCH] Restore parity to the weapon balance configs --- bal-wep-mario.cfg | 164 +++---- bal-wep-nexuiz25.cfg | 137 +++++- bal-wep-samual.cfg | 413 +++++++++++------- bal-wep-xdf.cfg | 135 +++++- bal-wep-xonotic.cfg | 164 +++---- bal-wep-xpm.cfg | 135 +++++- .../mutators/mutator/overkill/okmachinegun.qh | 2 +- .../common/mutators/mutator/overkill/oknex.qh | 2 +- .../mutators/mutator/overkill/okshotgun.qh | 2 +- 9 files changed, 804 insertions(+), 350 deletions(-) diff --git a/bal-wep-mario.cfg b/bal-wep-mario.cfg index c838e0058..2f8dc7836 100644 --- a/bal-wep-mario.cfg +++ b/bal-wep-mario.cfg @@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_reload_ammo 0 set g_balance_shotgun_reload_time 2 set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 70 set g_balance_shotgun_secondary_force 200 @@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30 set g_balance_shotgun_secondary_melee_time 0.15 set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_switchdelay_drop 0.2 set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_weaponreplace "" @@ -65,7 +65,7 @@ set g_balance_shotgun_weaponstart 1 set g_balance_shotgun_weaponstartoverride -1 set g_balance_shotgun_weaponthrowable 1 // }}} -// {{{ #3: Machine Gun +// {{{ #3: MachineGun set g_balance_machinegun_burst 3 set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 @@ -678,7 +678,7 @@ set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #19: Shockwave (MUTATOR WEAPON) +// {{{ #19: Shockwave set g_balance_shockwave_blast_animtime 0.3 set g_balance_shockwave_blast_damage 40 set g_balance_shockwave_blast_distance 1000 @@ -745,12 +745,7 @@ set g_balance_arc_beam_healing_amax 0 set g_balance_arc_beam_healing_aps 50 set g_balance_arc_beam_healing_hmax 150 set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 0 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_beam_heat 0 -set g_balance_arc_burst_heat 5 set g_balance_arc_beam_maxangle 10 set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1500 @@ -773,6 +768,11 @@ set g_balance_arc_burst_ammo 15 set g_balance_arc_burst_damage 250 set g_balance_arc_burst_healing_aps 100 set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 5 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 0 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0.2 set g_balance_arc_switchdelay_raise 0.2 set g_balance_arc_weaponreplace "" @@ -780,7 +780,7 @@ set g_balance_arc_weaponstart 0 set g_balance_arc_weaponstartoverride -1 set g_balance_arc_weaponthrowable 1 // }}} -// {{{ #21: Overkill Heavy Machine Gun +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 @@ -811,74 +811,7 @@ set g_balance_okhmg_weaponstart 0 set g_balance_okhmg_weaponstartoverride 0 set g_balance_okhmg_weaponthrowable 0 // }}} -// {{{ #22: Overkill Rocket Propelled Chainsaw -set g_balance_okrpc_primary_ammo 10 -set g_balance_okrpc_primary_animtime 1 -set g_balance_okrpc_primary_damage 150 -set g_balance_okrpc_primary_damage2 500 -set g_balance_okrpc_primary_damageforcescale 2 -set g_balance_okrpc_primary_edgedamage 50 -set g_balance_okrpc_primary_force 400 -set g_balance_okrpc_primary_health 25 -set g_balance_okrpc_primary_lifetime 30 -set g_balance_okrpc_primary_radius 300 -set g_balance_okrpc_primary_refire 1 -set g_balance_okrpc_primary_speed 2500 -set g_balance_okrpc_primary_speedaccel 5000 -set g_balance_okrpc_reload_ammo 10 -set g_balance_okrpc_reload_time 1 -set g_balance_okrpc_secondary_ammo 0 -set g_balance_okrpc_secondary_animtime 0.2 -set g_balance_okrpc_secondary_damage 25 -set g_balance_okrpc_secondary_delay 0 -set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 -set g_balance_okrpc_secondary_lifetime 5 -set g_balance_okrpc_secondary_radius 70 -set g_balance_okrpc_secondary_refire 0.7 -set g_balance_okrpc_secondary_refire_type 1 -set g_balance_okrpc_secondary_shotangle 0 -set g_balance_okrpc_secondary_speed 6000 -set g_balance_okrpc_secondary_spread 0 -set g_balance_okrpc_switchdelay_drop 0.2 -set g_balance_okrpc_switchdelay_raise 0.2 -set g_balance_okrpc_weaponreplace "" -set g_balance_okrpc_weaponstart 0 -set g_balance_okrpc_weaponstartoverride 0 -set g_balance_okrpc_weaponthrowable 0 -// }}} -// {{{ Overkill Shotgun -set g_balance_okshotgun_primary_ammo 3 -set g_balance_okshotgun_primary_animtime 0.65 -set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 10 -set g_balance_okshotgun_primary_damage 17 -set g_balance_okshotgun_primary_force 80 -set g_balance_okshotgun_primary_refire 0.75 -set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.07 -set g_balance_okshotgun_reload_ammo 24 -set g_balance_okshotgun_reload_time 2 -set g_balance_okshotgun_secondary_animtime 0.2 -set g_balance_okshotgun_secondary_damage 25 -set g_balance_okshotgun_secondary_delay 0 -set g_balance_okshotgun_secondary_edgedamage 12.5 -set g_balance_okshotgun_secondary_force 300 -set g_balance_okshotgun_secondary_lifetime 5 -set g_balance_okshotgun_secondary_radius 70 -set g_balance_okshotgun_secondary_refire 0.7 -set g_balance_okshotgun_secondary_refire_type 1 -set g_balance_okshotgun_secondary_shotangle 0 -set g_balance_okshotgun_secondary_speed 6000 -set g_balance_okshotgun_secondary_spread 0 -set g_balance_okshotgun_switchdelay_drop 0.2 -set g_balance_okshotgun_switchdelay_raise 0.2 -set g_balance_okshotgun_weaponreplace "" -set g_balance_okshotgun_weaponstart 0 -set g_balance_okshotgun_weaponstartoverride -1 -set g_balance_okshotgun_weaponthrowable 1 -// }}} -// {{{ Overkill Machine Gun +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) set g_balance_okmachinegun_primary_ammo 1 set g_balance_okmachinegun_primary_damage 25 set g_balance_okmachinegun_primary_force 5 @@ -908,7 +841,7 @@ set g_balance_okmachinegun_weaponstart 0 set g_balance_okmachinegun_weaponstartoverride -1 set g_balance_okmachinegun_weaponthrowable 1 // }}} -// {{{ Overkill Nex +// {{{ #23: Overkill Nex (MUTATOR WEAPON) set g_balance_oknex_charge 0 set g_balance_oknex_charge_animlimit 0.5 set g_balance_oknex_charge_limit 1 @@ -943,13 +876,13 @@ set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 set g_balance_oknex_secondary_damagefalloff_halflife 0 set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 -set g_balance_oknex_secondary_force 300 -set g_balance_oknex_secondary_refire 0.7 -set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_delay 0 set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 300 set g_balance_oknex_secondary_lifetime 5 set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_shotangle 0 set g_balance_oknex_secondary_speed 6000 set g_balance_oknex_secondary_spread 0 @@ -960,3 +893,70 @@ set g_balance_oknex_weaponstart 0 set g_balance_oknex_weaponstartoverride -1 set g_balance_oknex_weaponthrowable 1 // }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) +set g_balance_okrpc_primary_ammo 10 +set g_balance_okrpc_primary_animtime 1 +set g_balance_okrpc_primary_damage 150 +set g_balance_okrpc_primary_damage2 500 +set g_balance_okrpc_primary_damageforcescale 2 +set g_balance_okrpc_primary_edgedamage 50 +set g_balance_okrpc_primary_force 400 +set g_balance_okrpc_primary_health 25 +set g_balance_okrpc_primary_lifetime 30 +set g_balance_okrpc_primary_radius 300 +set g_balance_okrpc_primary_refire 1 +set g_balance_okrpc_primary_speed 2500 +set g_balance_okrpc_primary_speedaccel 5000 +set g_balance_okrpc_reload_ammo 10 +set g_balance_okrpc_reload_time 1 +set g_balance_okrpc_secondary_ammo 0 +set g_balance_okrpc_secondary_animtime 0.2 +set g_balance_okrpc_secondary_damage 25 +set g_balance_okrpc_secondary_delay 0 +set g_balance_okrpc_secondary_edgedamage 12.5 +set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_lifetime 5 +set g_balance_okrpc_secondary_radius 70 +set g_balance_okrpc_secondary_refire 0.7 +set g_balance_okrpc_secondary_refire_type 1 +set g_balance_okrpc_secondary_shotangle 0 +set g_balance_okrpc_secondary_speed 6000 +set g_balance_okrpc_secondary_spread 0 +set g_balance_okrpc_switchdelay_drop 0.2 +set g_balance_okrpc_switchdelay_raise 0.2 +set g_balance_okrpc_weaponreplace "" +set g_balance_okrpc_weaponstart 0 +set g_balance_okrpc_weaponstartoverride 0 +set g_balance_okrpc_weaponthrowable 0 +// }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 25 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 70 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 1 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/bal-wep-nexuiz25.cfg b/bal-wep-nexuiz25.cfg index a27427305..a826a879d 100644 --- a/bal-wep-nexuiz25.cfg +++ b/bal-wep-nexuiz25.cfg @@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.07 set g_balance_shotgun_reload_ammo 0 set g_balance_shotgun_reload_time 2 set g_balance_shotgun_secondary 2 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 80 set g_balance_shotgun_secondary_force 200 @@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30 set g_balance_shotgun_secondary_melee_time 0.15 set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_switchdelay_drop 0.15 set g_balance_shotgun_switchdelay_raise 0.15 set g_balance_shotgun_weaponreplace "" @@ -65,7 +65,7 @@ set g_balance_shotgun_weaponstart 1 set g_balance_shotgun_weaponstartoverride -1 set g_balance_shotgun_weaponthrowable 1 // }}} -// {{{ #3: Machine Gun +// {{{ #3: MachineGun set g_balance_machinegun_burst 0 set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.75 @@ -345,7 +345,7 @@ set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_radius 65 set g_balance_hagar_primary_refire 0.15 set g_balance_hagar_primary_speed 3000 -set g_balance_hagar_primary_spread 0.010 +set g_balance_hagar_primary_spread 0.01 set g_balance_hagar_reload_ammo 0 set g_balance_hagar_reload_time 2 set g_balance_hagar_secondary 1 @@ -678,7 +678,7 @@ set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #19: Shockwave (MUTATOR WEAPON) +// {{{ #19: Shockwave set g_balance_shockwave_blast_animtime 0.3 set g_balance_shockwave_blast_damage 20 set g_balance_shockwave_blast_distance 1000 @@ -745,12 +745,7 @@ set g_balance_arc_beam_healing_amax 100 set g_balance_arc_beam_healing_aps 50 set g_balance_arc_beam_healing_hmax 150 set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 1 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_beam_heat 1 -set g_balance_arc_burst_heat 3 set g_balance_arc_beam_maxangle 10 set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1000 @@ -773,6 +768,11 @@ set g_balance_arc_burst_ammo 15 set g_balance_arc_burst_damage 150 set g_balance_arc_burst_healing_aps 100 set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 3 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 1 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0.3 set g_balance_arc_switchdelay_raise 0.3 set g_balance_arc_weaponreplace "" @@ -780,7 +780,7 @@ set g_balance_arc_weaponstart 0 set g_balance_arc_weaponstartoverride -1 set g_balance_arc_weaponthrowable 1 // }}} -// {{{ #21: Overkill Heavy Machine Gun +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 @@ -811,7 +811,89 @@ set g_balance_okhmg_weaponstart 0 set g_balance_okhmg_weaponstartoverride 0 set g_balance_okhmg_weaponthrowable 0 // }}} -// {{{ #22: Overkill Rocket Propelled Chainsaw +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) +set g_balance_okmachinegun_primary_ammo 1 +set g_balance_okmachinegun_primary_damage 25 +set g_balance_okmachinegun_primary_force 5 +set g_balance_okmachinegun_primary_refire 0.1 +set g_balance_okmachinegun_primary_solidpenetration 63 +set g_balance_okmachinegun_primary_spread_add 0.012 +set g_balance_okmachinegun_primary_spread_max 0.05 +set g_balance_okmachinegun_primary_spread_min 0 +set g_balance_okmachinegun_reload_ammo 30 +set g_balance_okmachinegun_reload_time 1.5 +set g_balance_okmachinegun_secondary_animtime 0.2 +set g_balance_okmachinegun_secondary_damage 25 +set g_balance_okmachinegun_secondary_delay 0 +set g_balance_okmachinegun_secondary_edgedamage 12.5 +set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_lifetime 5 +set g_balance_okmachinegun_secondary_radius 70 +set g_balance_okmachinegun_secondary_refire 0.7 +set g_balance_okmachinegun_secondary_refire_type 1 +set g_balance_okmachinegun_secondary_shotangle 0 +set g_balance_okmachinegun_secondary_speed 6000 +set g_balance_okmachinegun_secondary_spread 0 +set g_balance_okmachinegun_switchdelay_drop 0.2 +set g_balance_okmachinegun_switchdelay_raise 0.2 +set g_balance_okmachinegun_weaponreplace "" +set g_balance_okmachinegun_weaponstart 0 +set g_balance_okmachinegun_weaponstartoverride -1 +set g_balance_okmachinegun_weaponthrowable 1 +// }}} +// {{{ #23: Overkill Nex (MUTATOR WEAPON) +set g_balance_oknex_charge 0 +set g_balance_oknex_charge_animlimit 0.5 +set g_balance_oknex_charge_limit 1 +set g_balance_oknex_charge_maxspeed 800 +set g_balance_oknex_charge_mindmg 40 +set g_balance_oknex_charge_minspeed 400 +set g_balance_oknex_charge_rate 0.6 +set g_balance_oknex_charge_rot_pause 0 +set g_balance_oknex_charge_rot_rate 0 +set g_balance_oknex_charge_shot_multiplier 0 +set g_balance_oknex_charge_start 0.5 +set g_balance_oknex_charge_velocity_rate 0 +set g_balance_oknex_primary_ammo 10 +set g_balance_oknex_primary_animtime 0.65 +set g_balance_oknex_primary_damage 100 +set g_balance_oknex_primary_damagefalloff_forcehalflife 0 +set g_balance_oknex_primary_damagefalloff_halflife 0 +set g_balance_oknex_primary_damagefalloff_maxdist 0 +set g_balance_oknex_primary_damagefalloff_mindist 0 +set g_balance_oknex_primary_force 500 +set g_balance_oknex_primary_refire 1 +set g_balance_oknex_reload_ammo 50 +set g_balance_oknex_reload_time 2 +set g_balance_oknex_secondary 2 +set g_balance_oknex_secondary_ammo 0 +set g_balance_oknex_secondary_animtime 0.2 +set g_balance_oknex_secondary_chargepool 0 +set g_balance_oknex_secondary_chargepool_pause_regen 1 +set g_balance_oknex_secondary_chargepool_regen 0.15 +set g_balance_oknex_secondary_damage 25 +set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 +set g_balance_oknex_secondary_damagefalloff_halflife 0 +set g_balance_oknex_secondary_damagefalloff_maxdist 0 +set g_balance_oknex_secondary_damagefalloff_mindist 0 +set g_balance_oknex_secondary_delay 0 +set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 300 +set g_balance_oknex_secondary_lifetime 5 +set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 +set g_balance_oknex_secondary_shotangle 0 +set g_balance_oknex_secondary_speed 6000 +set g_balance_oknex_secondary_spread 0 +set g_balance_oknex_switchdelay_drop 0.2 +set g_balance_oknex_switchdelay_raise 0.2 +set g_balance_oknex_weaponreplace "" +set g_balance_oknex_weaponstart 0 +set g_balance_oknex_weaponstartoverride -1 +set g_balance_oknex_weaponthrowable 1 +// }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) set g_balance_okrpc_primary_ammo 10 set g_balance_okrpc_primary_animtime 1 set g_balance_okrpc_primary_damage 150 @@ -847,3 +929,34 @@ set g_balance_okrpc_weaponstart 0 set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 25 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 70 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 1 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/bal-wep-samual.cfg b/bal-wep-samual.cfg index 4a5827d2b..bcd652f27 100644 --- a/bal-wep-samual.cfg +++ b/bal-wep-samual.cfg @@ -4,6 +4,7 @@ set g_balance_blaster_primary_damage 25 set g_balance_blaster_primary_delay 0 set g_balance_blaster_primary_edgedamage 12.5 set g_balance_blaster_primary_force 300 +set g_balance_blaster_primary_force_zscale 1 set g_balance_blaster_primary_lifetime 5 set g_balance_blaster_primary_radius 70 set g_balance_blaster_primary_refire 0.7 @@ -16,6 +17,7 @@ set g_balance_blaster_secondary_damage 25 set g_balance_blaster_secondary_delay 0 set g_balance_blaster_secondary_edgedamage 12.5 set g_balance_blaster_secondary_force 300 +set g_balance_blaster_secondary_force_zscale 1 set g_balance_blaster_secondary_lifetime 5 set g_balance_blaster_secondary_radius 70 set g_balance_blaster_secondary_refire 0.7 @@ -29,58 +31,41 @@ set g_balance_blaster_weaponstart 1 set g_balance_blaster_weaponstartoverride -1 set g_balance_blaster_weaponthrowable 0 // }}} -// {{{ #2: Shockwave -set g_balance_shockwave_blast_animtime 0.3 -set g_balance_shockwave_blast_damage 20 -set g_balance_shockwave_blast_distance 1000 -set g_balance_shockwave_blast_edgedamage 0 -set g_balance_shockwave_blast_force 200 -set g_balance_shockwave_blast_force_forwardbias 50 -set g_balance_shockwave_blast_force_zscale 2 -set g_balance_shockwave_blast_jump_damage 20 -set g_balance_shockwave_blast_jump_edgedamage 0 -set g_balance_shockwave_blast_jump_force 300 -set g_balance_shockwave_blast_jump_force_velocitybias 0 -set g_balance_shockwave_blast_jump_force_zscale 1.25 -set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_jump_multiplier_distance 0.5 -set g_balance_shockwave_blast_jump_multiplier_min 0 -set g_balance_shockwave_blast_jump_radius 150 -set g_balance_shockwave_blast_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_multiplier_distance 0.5 -set g_balance_shockwave_blast_multiplier_min 0 -set g_balance_shockwave_blast_refire 0.75 -set g_balance_shockwave_blast_splash_damage 15 -set g_balance_shockwave_blast_splash_edgedamage 0 -set g_balance_shockwave_blast_splash_force 100 -set g_balance_shockwave_blast_splash_force_forwardbias 50 -set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_splash_multiplier_distance 0.5 -set g_balance_shockwave_blast_splash_multiplier_min 0 -set g_balance_shockwave_blast_splash_radius 70 -set g_balance_shockwave_blast_spread_max 120 -set g_balance_shockwave_blast_spread_min 25 -set g_balance_shockwave_melee_animtime 1.3 -set g_balance_shockwave_melee_damage 80 -set g_balance_shockwave_melee_delay 0.25 -set g_balance_shockwave_melee_force 200 -set g_balance_shockwave_melee_multihit 1 -set g_balance_shockwave_melee_no_doubleslap 1 -set g_balance_shockwave_melee_nonplayerdamage 40 -set g_balance_shockwave_melee_range 120 -set g_balance_shockwave_melee_refire 1.25 -set g_balance_shockwave_melee_swing_side 120 -set g_balance_shockwave_melee_swing_up 30 -set g_balance_shockwave_melee_time 0.15 -set g_balance_shockwave_melee_traces 10 -set g_balance_shockwave_switchdelay_drop 0.2 -set g_balance_shockwave_switchdelay_raise 0.2 -set g_balance_shockwave_weaponreplace "" -set g_balance_shockwave_weaponstart 1 -set g_balance_shockwave_weaponstartoverride -1 -set g_balance_shockwave_weaponthrowable 0 +// {{{ #2: Shotgun +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_bullets 14 +set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_solidpenetration 3.8 +set g_balance_shotgun_primary_spread 0.12 +set g_balance_shotgun_reload_ammo 0 +set g_balance_shotgun_reload_time 2 +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 +set g_balance_shotgun_secondary_animtime 1.15 +set g_balance_shotgun_secondary_damage 80 +set g_balance_shotgun_secondary_force 200 +set g_balance_shotgun_secondary_melee_delay 0.25 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_refire 1.25 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 +set g_balance_shotgun_weaponreplace "" +set g_balance_shotgun_weaponstart 0 +set g_balance_shotgun_weaponstartoverride -1 +set g_balance_shotgun_weaponthrowable 1 // }}} -// {{{ #3: Machine Gun +// {{{ #3: MachineGun set g_balance_machinegun_burst 3 set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 @@ -243,58 +228,7 @@ set g_balance_electro_weaponstart 0 set g_balance_electro_weaponstartoverride -1 set g_balance_electro_weaponthrowable 1 // }}} -// {{{ #7: Arc -set g_balance_arc_beam_ammo 0 -set g_balance_arc_beam_animtime 0.2 -set g_balance_arc_beam_botaimlifetime 0 -set g_balance_arc_beam_botaimspeed 0 -set g_balance_arc_beam_damage 150 -set g_balance_arc_beam_degreespersegment 1 -set g_balance_arc_beam_distancepersegment 0 -set g_balance_arc_beam_falloff_halflifedist 0 -set g_balance_arc_beam_falloff_maxdist 0 -set g_balance_arc_beam_falloff_mindist 0 -set g_balance_arc_beam_force 2000 -set g_balance_arc_beam_healing_amax 200 -set g_balance_arc_beam_healing_aps 50 -set g_balance_arc_beam_healing_hmax 200 -set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_beam_maxangle 10 -set g_balance_arc_beam_nonplayerdamage 80 -set g_balance_arc_beam_range 1000 -set g_balance_arc_beam_refire 0.5 -set g_balance_arc_beam_returnspeed 8 -set g_balance_arc_beam_tightness 0.5 -set g_balance_arc_bolt 0 -set g_balance_arc_bolt_ammo 1 -set g_balance_arc_bolt_damage 25 -set g_balance_arc_bolt_damageforcescale 0 -set g_balance_arc_bolt_edgedamage 12.5 -set g_balance_arc_bolt_force 100 -set g_balance_arc_bolt_health 15 -set g_balance_arc_bolt_lifetime 5 -set g_balance_arc_bolt_radius 65 -set g_balance_arc_bolt_refire 0.16667 -set g_balance_arc_bolt_speed 2200 -set g_balance_arc_bolt_spread 0.03 -set g_balance_arc_burst_ammo 0 -set g_balance_arc_burst_damage 500 -set g_balance_arc_burst_healing_aps 100 -set g_balance_arc_burst_healing_hps 100 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 1 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 -set g_balance_arc_beam_heat 1 -set g_balance_arc_burst_heat 5 -set g_balance_arc_switchdelay_drop 0.3 -set g_balance_arc_switchdelay_raise 0.3 -set g_balance_arc_weaponreplace "" -set g_balance_arc_weaponstart 0 -set g_balance_arc_weaponstartoverride -1 -set g_balance_arc_weaponthrowable 1 -// }}} -// {{{ #8: Crylink +// {{{ #7: Crylink set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_bouncedamagefactor 0.5 @@ -354,7 +288,7 @@ set g_balance_crylink_weaponstart 0 set g_balance_crylink_weaponstartoverride -1 set g_balance_crylink_weaponthrowable 1 // }}} -// {{{ #9: Vortex +// {{{ #8: Vortex set g_balance_vortex_charge 1 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 @@ -400,7 +334,7 @@ set g_balance_vortex_weaponstart 0 set g_balance_vortex_weaponstartoverride -1 set g_balance_vortex_weaponthrowable 1 // }}} -// {{{ #10: Hagar +// {{{ #9: Hagar set g_balance_hagar_primary_ammo 1 set g_balance_hagar_primary_damage 25 set g_balance_hagar_primary_damageforcescale 0 @@ -444,7 +378,7 @@ set g_balance_hagar_weaponstart 0 set g_balance_hagar_weaponstartoverride -1 set g_balance_hagar_weaponthrowable 1 // }}} -// {{{ #11: Devastator +// {{{ #10: Devastator set g_balance_devastator_ammo 4 set g_balance_devastator_animtime 0.4 set g_balance_devastator_damage 70 @@ -483,7 +417,7 @@ set g_balance_devastator_weaponstart 0 set g_balance_devastator_weaponstartoverride -1 set g_balance_devastator_weaponthrowable 1 // }}} -// {{{ #12: Port-O-Launch +// {{{ #11: Port-O-Launch set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_lifetime 5 set g_balance_porto_primary_refire 1.5 @@ -500,7 +434,7 @@ set g_balance_porto_weaponstart 0 set g_balance_porto_weaponstartoverride -1 set g_balance_porto_weaponthrowable 1 // }}} -// {{{ #13: Vaporizer +// {{{ #12: Vaporizer set g_balance_vaporizer_primary_ammo 10 set g_balance_vaporizer_primary_animtime 0.3 set g_balance_vaporizer_primary_damage 150 @@ -527,7 +461,7 @@ set g_balance_vaporizer_weaponstart 0 set g_balance_vaporizer_weaponstartoverride -1 set g_balance_vaporizer_weaponthrowable 0 // }}} -// {{{ #14: Grappling Hook +// {{{ #13: Grappling Hook set g_balance_hook_primary_ammo 5 set g_balance_hook_primary_animtime 0.3 set g_balance_hook_primary_hooked_ammo 5 @@ -554,7 +488,7 @@ set g_balance_hook_weaponstart 0 set g_balance_hook_weaponstartoverride -1 set g_balance_hook_weaponthrowable 1 // }}} -// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON) +// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) set g_balance_hlac_primary_ammo 1 set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_damage 18 @@ -590,7 +524,7 @@ set g_balance_hlac_weaponstart 0 set g_balance_hlac_weaponstartoverride -1 set g_balance_hlac_weaponthrowable 1 // }}} -// {{{ #16: @!#%'n Tuba +// {{{ #15: @!#%'n Tuba set g_balance_tuba_animtime 0.05 set g_balance_tuba_attenuation 0.5 set g_balance_tuba_damage 5 @@ -608,7 +542,7 @@ set g_balance_tuba_weaponstart 0 set g_balance_tuba_weaponstartoverride -1 set g_balance_tuba_weaponthrowable 1 // }}} -// {{{ #17: Rifle (MUTATOR WEAPON) +// {{{ #16: Rifle (MUTATOR WEAPON) set g_balance_rifle_bursttime 0 set g_balance_rifle_primary_ammo 10 set g_balance_rifle_primary_animtime 0.4 @@ -643,7 +577,7 @@ set g_balance_rifle_weaponstart 0 set g_balance_rifle_weaponstartoverride -1 set g_balance_rifle_weaponthrowable 1 // }}} -// {{{ #18: Fireball +// {{{ #17: Fireball set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 @@ -684,7 +618,7 @@ set g_balance_fireball_weaponstart 0 set g_balance_fireball_weaponstartoverride -1 set g_balance_fireball_weaponthrowable 0 // }}} -// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON) +// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) set g_balance_seeker_flac_ammo 1 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -744,41 +678,109 @@ set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #20: Shotgun (MUTATOR WEAPON) -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_animtime 0.2 -set g_balance_shotgun_primary_bullets 14 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_solidpenetration 3.8 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_reload_ammo 0 -set g_balance_shotgun_reload_time 2 -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_animtime 1.15 -set g_balance_shotgun_secondary_damage 80 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_melee_delay 0.25 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 -set g_balance_shotgun_switchdelay_drop 0.2 -set g_balance_shotgun_switchdelay_raise 0.2 -set g_balance_shotgun_weaponreplace "" -set g_balance_shotgun_weaponstart 0 -set g_balance_shotgun_weaponstartoverride -1 -set g_balance_shotgun_weaponthrowable 1 +// {{{ #19: Shockwave +set g_balance_shockwave_blast_animtime 0.3 +set g_balance_shockwave_blast_damage 20 +set g_balance_shockwave_blast_distance 1000 +set g_balance_shockwave_blast_edgedamage 0 +set g_balance_shockwave_blast_force 200 +set g_balance_shockwave_blast_force_forwardbias 50 +set g_balance_shockwave_blast_force_zscale 2 +set g_balance_shockwave_blast_jump_damage 20 +set g_balance_shockwave_blast_jump_edgedamage 0 +set g_balance_shockwave_blast_jump_force 300 +set g_balance_shockwave_blast_jump_force_velocitybias 0 +set g_balance_shockwave_blast_jump_force_zscale 1.25 +set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_jump_multiplier_distance 0.5 +set g_balance_shockwave_blast_jump_multiplier_min 0 +set g_balance_shockwave_blast_jump_radius 150 +set g_balance_shockwave_blast_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_multiplier_distance 0.5 +set g_balance_shockwave_blast_multiplier_min 0 +set g_balance_shockwave_blast_refire 0.75 +set g_balance_shockwave_blast_splash_damage 15 +set g_balance_shockwave_blast_splash_edgedamage 0 +set g_balance_shockwave_blast_splash_force 100 +set g_balance_shockwave_blast_splash_force_forwardbias 50 +set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_splash_multiplier_distance 0.5 +set g_balance_shockwave_blast_splash_multiplier_min 0 +set g_balance_shockwave_blast_splash_radius 70 +set g_balance_shockwave_blast_spread_max 120 +set g_balance_shockwave_blast_spread_min 25 +set g_balance_shockwave_melee_animtime 1.3 +set g_balance_shockwave_melee_damage 80 +set g_balance_shockwave_melee_delay 0.25 +set g_balance_shockwave_melee_force 200 +set g_balance_shockwave_melee_multihit 1 +set g_balance_shockwave_melee_no_doubleslap 1 +set g_balance_shockwave_melee_nonplayerdamage 40 +set g_balance_shockwave_melee_range 120 +set g_balance_shockwave_melee_refire 1.25 +set g_balance_shockwave_melee_swing_side 120 +set g_balance_shockwave_melee_swing_up 30 +set g_balance_shockwave_melee_time 0.15 +set g_balance_shockwave_melee_traces 10 +set g_balance_shockwave_switchdelay_drop 0.2 +set g_balance_shockwave_switchdelay_raise 0.2 +set g_balance_shockwave_weaponreplace "" +set g_balance_shockwave_weaponstart 1 +set g_balance_shockwave_weaponstartoverride -1 +set g_balance_shockwave_weaponthrowable 0 +// }}} +// {{{ #20: Arc +set g_balance_arc_beam_ammo 0 +set g_balance_arc_beam_animtime 0.2 +set g_balance_arc_beam_botaimlifetime 0 +set g_balance_arc_beam_botaimspeed 0 +set g_balance_arc_beam_damage 150 +set g_balance_arc_beam_degreespersegment 1 +set g_balance_arc_beam_distancepersegment 0 +set g_balance_arc_beam_falloff_halflifedist 0 +set g_balance_arc_beam_falloff_maxdist 0 +set g_balance_arc_beam_falloff_mindist 0 +set g_balance_arc_beam_force 2000 +set g_balance_arc_beam_healing_amax 200 +set g_balance_arc_beam_healing_aps 50 +set g_balance_arc_beam_healing_hmax 200 +set g_balance_arc_beam_healing_hps 50 +set g_balance_arc_beam_heat 1 +set g_balance_arc_beam_maxangle 10 +set g_balance_arc_beam_nonplayerdamage 80 +set g_balance_arc_beam_range 1000 +set g_balance_arc_beam_refire 0.5 +set g_balance_arc_beam_returnspeed 8 +set g_balance_arc_beam_tightness 0.5 +set g_balance_arc_bolt 0 +set g_balance_arc_bolt_ammo 1 +set g_balance_arc_bolt_damage 25 +set g_balance_arc_bolt_damageforcescale 0 +set g_balance_arc_bolt_edgedamage 12.5 +set g_balance_arc_bolt_force 100 +set g_balance_arc_bolt_health 15 +set g_balance_arc_bolt_lifetime 5 +set g_balance_arc_bolt_radius 65 +set g_balance_arc_bolt_refire 0.16667 +set g_balance_arc_bolt_speed 2200 +set g_balance_arc_bolt_spread 0.03 +set g_balance_arc_burst_ammo 0 +set g_balance_arc_burst_damage 500 +set g_balance_arc_burst_healing_aps 100 +set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 5 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 1 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 +set g_balance_arc_switchdelay_drop 0.3 +set g_balance_arc_switchdelay_raise 0.3 +set g_balance_arc_weaponreplace "" +set g_balance_arc_weaponstart 0 +set g_balance_arc_weaponstartoverride -1 +set g_balance_arc_weaponthrowable 1 // }}} -// {{{ #21: Overkill Heavy Machine Gun +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 @@ -809,7 +811,89 @@ set g_balance_okhmg_weaponstart 0 set g_balance_okhmg_weaponstartoverride 0 set g_balance_okhmg_weaponthrowable 0 // }}} -// {{{ #22: Overkill Rocket Propelled Chainsaw +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) +set g_balance_okmachinegun_primary_ammo 1 +set g_balance_okmachinegun_primary_damage 10 +set g_balance_okmachinegun_primary_force 3 +set g_balance_okmachinegun_primary_refire 0.1 +set g_balance_okmachinegun_primary_solidpenetration 13.1 +set g_balance_okmachinegun_primary_spread_add 0.012 +set g_balance_okmachinegun_primary_spread_max 0.05 +set g_balance_okmachinegun_primary_spread_min 0.02 +set g_balance_okmachinegun_reload_ammo 60 +set g_balance_okmachinegun_reload_time 2 +set g_balance_okmachinegun_secondary_animtime 0.2 +set g_balance_okmachinegun_secondary_damage 20 +set g_balance_okmachinegun_secondary_delay 0 +set g_balance_okmachinegun_secondary_edgedamage 10 +set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_lifetime 5 +set g_balance_okmachinegun_secondary_radius 60 +set g_balance_okmachinegun_secondary_refire 0.7 +set g_balance_okmachinegun_secondary_refire_type 0 +set g_balance_okmachinegun_secondary_shotangle 0 +set g_balance_okmachinegun_secondary_speed 6000 +set g_balance_okmachinegun_secondary_spread 0 +set g_balance_okmachinegun_switchdelay_drop 0.2 +set g_balance_okmachinegun_switchdelay_raise 0.2 +set g_balance_okmachinegun_weaponreplace "" +set g_balance_okmachinegun_weaponstart 0 +set g_balance_okmachinegun_weaponstartoverride -1 +set g_balance_okmachinegun_weaponthrowable 1 +// }}} +// {{{ #23: Overkill Nex (MUTATOR WEAPON) +set g_balance_oknex_charge 1 +set g_balance_oknex_charge_animlimit 0.5 +set g_balance_oknex_charge_limit 1 +set g_balance_oknex_charge_maxspeed 800 +set g_balance_oknex_charge_mindmg 40 +set g_balance_oknex_charge_minspeed 400 +set g_balance_oknex_charge_rate 0.6 +set g_balance_oknex_charge_rot_pause 0 +set g_balance_oknex_charge_rot_rate 0 +set g_balance_oknex_charge_shot_multiplier 0 +set g_balance_oknex_charge_start 0.5 +set g_balance_oknex_charge_velocity_rate 0 +set g_balance_oknex_primary_ammo 6 +set g_balance_oknex_primary_animtime 0.4 +set g_balance_oknex_primary_damage 80 +set g_balance_oknex_primary_damagefalloff_forcehalflife 0 +set g_balance_oknex_primary_damagefalloff_halflife 0 +set g_balance_oknex_primary_damagefalloff_maxdist 0 +set g_balance_oknex_primary_damagefalloff_mindist 0 +set g_balance_oknex_primary_force 400 +set g_balance_oknex_primary_refire 1.5 +set g_balance_oknex_reload_ammo 0 +set g_balance_oknex_reload_time 2 +set g_balance_oknex_secondary 0 +set g_balance_oknex_secondary_ammo 2 +set g_balance_oknex_secondary_animtime 0 +set g_balance_oknex_secondary_chargepool 0 +set g_balance_oknex_secondary_chargepool_pause_regen 1 +set g_balance_oknex_secondary_chargepool_regen 0.15 +set g_balance_oknex_secondary_damage 0 +set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 +set g_balance_oknex_secondary_damagefalloff_halflife 0 +set g_balance_oknex_secondary_damagefalloff_maxdist 0 +set g_balance_oknex_secondary_damagefalloff_mindist 0 +set g_balance_oknex_secondary_delay 0 +set g_balance_oknex_secondary_edgedamage 10 +set g_balance_oknex_secondary_force 0 +set g_balance_oknex_secondary_lifetime 5 +set g_balance_oknex_secondary_radius 60 +set g_balance_oknex_secondary_refire 0 +set g_balance_oknex_secondary_refire_type 0 +set g_balance_oknex_secondary_shotangle 0 +set g_balance_oknex_secondary_speed 6000 +set g_balance_oknex_secondary_spread 0 +set g_balance_oknex_switchdelay_drop 0.2 +set g_balance_oknex_switchdelay_raise 0.2 +set g_balance_oknex_weaponreplace "" +set g_balance_oknex_weaponstart 0 +set g_balance_oknex_weaponstartoverride -1 +set g_balance_oknex_weaponthrowable 1 +// }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) set g_balance_okrpc_primary_ammo 10 set g_balance_okrpc_primary_animtime 1 set g_balance_okrpc_primary_damage 150 @@ -845,3 +929,34 @@ set g_balance_okrpc_weaponstart 0 set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 1 +set g_balance_okshotgun_primary_animtime 0.2 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 12 +set g_balance_okshotgun_primary_damage 4 +set g_balance_okshotgun_primary_force 15 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.12 +set g_balance_okshotgun_reload_ammo 0 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 20 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 10 +set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 60 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 0 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/bal-wep-xdf.cfg b/bal-wep-xdf.cfg index a9592ac1f..324bb5d58 100644 --- a/bal-wep-xdf.cfg +++ b/bal-wep-xdf.cfg @@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_reload_ammo 0 set g_balance_shotgun_reload_time 2 set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 70 set g_balance_shotgun_secondary_force 200 @@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30 set g_balance_shotgun_secondary_melee_time 0.15 set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_switchdelay_drop 0 set g_balance_shotgun_switchdelay_raise 0 set g_balance_shotgun_weaponreplace "" @@ -65,7 +65,7 @@ set g_balance_shotgun_weaponstart 1 set g_balance_shotgun_weaponstartoverride -1 set g_balance_shotgun_weaponthrowable 1 // }}} -// {{{ #3: Machine Gun +// {{{ #3: MachineGun set g_balance_machinegun_burst 3 set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 @@ -678,7 +678,7 @@ set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #19: Shockwave (MUTATOR WEAPON) +// {{{ #19: Shockwave set g_balance_shockwave_blast_animtime 0.3 set g_balance_shockwave_blast_damage 40 set g_balance_shockwave_blast_distance 1000 @@ -745,12 +745,7 @@ set g_balance_arc_beam_healing_amax 0 set g_balance_arc_beam_healing_aps 50 set g_balance_arc_beam_healing_hmax 150 set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 0 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_beam_heat 0 -set g_balance_arc_burst_heat 5 set g_balance_arc_beam_maxangle 10 set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1000 @@ -773,6 +768,11 @@ set g_balance_arc_burst_ammo 15 set g_balance_arc_burst_damage 250 set g_balance_arc_burst_healing_aps 100 set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 5 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 0 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0 set g_balance_arc_switchdelay_raise 0 set g_balance_arc_weaponreplace "" @@ -780,7 +780,7 @@ set g_balance_arc_weaponstart 0 set g_balance_arc_weaponstartoverride -1 set g_balance_arc_weaponthrowable 1 // }}} -// {{{ #21: Overkill Heavy Machine Gun +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 @@ -811,7 +811,89 @@ set g_balance_okhmg_weaponstart 0 set g_balance_okhmg_weaponstartoverride 0 set g_balance_okhmg_weaponthrowable 0 // }}} -// {{{ #22: Overkill Rocket Propelled Chainsaw +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) +set g_balance_okmachinegun_primary_ammo 1 +set g_balance_okmachinegun_primary_damage 10 +set g_balance_okmachinegun_primary_force 3 +set g_balance_okmachinegun_primary_refire 0.1 +set g_balance_okmachinegun_primary_solidpenetration 13.1 +set g_balance_okmachinegun_primary_spread_add 0.012 +set g_balance_okmachinegun_primary_spread_max 0.05 +set g_balance_okmachinegun_primary_spread_min 0.02 +set g_balance_okmachinegun_reload_ammo 60 +set g_balance_okmachinegun_reload_time 2 +set g_balance_okmachinegun_secondary_animtime 0.2 +set g_balance_okmachinegun_secondary_damage 20 +set g_balance_okmachinegun_secondary_delay 0 +set g_balance_okmachinegun_secondary_edgedamage 10 +set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_lifetime 5 +set g_balance_okmachinegun_secondary_radius 60 +set g_balance_okmachinegun_secondary_refire 0.7 +set g_balance_okmachinegun_secondary_refire_type 0 +set g_balance_okmachinegun_secondary_shotangle 0 +set g_balance_okmachinegun_secondary_speed 6000 +set g_balance_okmachinegun_secondary_spread 0 +set g_balance_okmachinegun_switchdelay_drop 0.2 +set g_balance_okmachinegun_switchdelay_raise 0.2 +set g_balance_okmachinegun_weaponreplace "" +set g_balance_okmachinegun_weaponstart 0 +set g_balance_okmachinegun_weaponstartoverride -1 +set g_balance_okmachinegun_weaponthrowable 1 +// }}} +// {{{ #23: Overkill Nex (MUTATOR WEAPON) +set g_balance_oknex_charge 1 +set g_balance_oknex_charge_animlimit 0.5 +set g_balance_oknex_charge_limit 1 +set g_balance_oknex_charge_maxspeed 800 +set g_balance_oknex_charge_mindmg 40 +set g_balance_oknex_charge_minspeed 400 +set g_balance_oknex_charge_rate 0.6 +set g_balance_oknex_charge_rot_pause 0 +set g_balance_oknex_charge_rot_rate 0 +set g_balance_oknex_charge_shot_multiplier 0 +set g_balance_oknex_charge_start 0.5 +set g_balance_oknex_charge_velocity_rate 0 +set g_balance_oknex_primary_ammo 6 +set g_balance_oknex_primary_animtime 0.4 +set g_balance_oknex_primary_damage 80 +set g_balance_oknex_primary_damagefalloff_forcehalflife 0 +set g_balance_oknex_primary_damagefalloff_halflife 0 +set g_balance_oknex_primary_damagefalloff_maxdist 0 +set g_balance_oknex_primary_damagefalloff_mindist 0 +set g_balance_oknex_primary_force 400 +set g_balance_oknex_primary_refire 1.5 +set g_balance_oknex_reload_ammo 0 +set g_balance_oknex_reload_time 2 +set g_balance_oknex_secondary 0 +set g_balance_oknex_secondary_ammo 2 +set g_balance_oknex_secondary_animtime 0 +set g_balance_oknex_secondary_chargepool 0 +set g_balance_oknex_secondary_chargepool_pause_regen 1 +set g_balance_oknex_secondary_chargepool_regen 0.15 +set g_balance_oknex_secondary_damage 0 +set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 +set g_balance_oknex_secondary_damagefalloff_halflife 0 +set g_balance_oknex_secondary_damagefalloff_maxdist 0 +set g_balance_oknex_secondary_damagefalloff_mindist 0 +set g_balance_oknex_secondary_delay 0 +set g_balance_oknex_secondary_edgedamage 10 +set g_balance_oknex_secondary_force 0 +set g_balance_oknex_secondary_lifetime 5 +set g_balance_oknex_secondary_radius 60 +set g_balance_oknex_secondary_refire 0 +set g_balance_oknex_secondary_refire_type 0 +set g_balance_oknex_secondary_shotangle 0 +set g_balance_oknex_secondary_speed 6000 +set g_balance_oknex_secondary_spread 0 +set g_balance_oknex_switchdelay_drop 0.2 +set g_balance_oknex_switchdelay_raise 0.2 +set g_balance_oknex_weaponreplace "" +set g_balance_oknex_weaponstart 0 +set g_balance_oknex_weaponstartoverride -1 +set g_balance_oknex_weaponthrowable 1 +// }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) set g_balance_okrpc_primary_ammo 10 set g_balance_okrpc_primary_animtime 1 set g_balance_okrpc_primary_damage 150 @@ -847,3 +929,34 @@ set g_balance_okrpc_weaponstart 0 set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 1 +set g_balance_okshotgun_primary_animtime 0.2 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 12 +set g_balance_okshotgun_primary_damage 4 +set g_balance_okshotgun_primary_force 15 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.12 +set g_balance_okshotgun_reload_ammo 0 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 20 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 10 +set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 60 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 0 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/bal-wep-xonotic.cfg b/bal-wep-xonotic.cfg index c730ebc1e..b897fe631 100644 --- a/bal-wep-xonotic.cfg +++ b/bal-wep-xonotic.cfg @@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_reload_ammo 0 set g_balance_shotgun_reload_time 2 set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 70 set g_balance_shotgun_secondary_force 200 @@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30 set g_balance_shotgun_secondary_melee_time 0.15 set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_switchdelay_drop 0.2 set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_weaponreplace "" @@ -65,7 +65,7 @@ set g_balance_shotgun_weaponstart 1 set g_balance_shotgun_weaponstartoverride -1 set g_balance_shotgun_weaponthrowable 1 // }}} -// {{{ #3: Machine Gun +// {{{ #3: MachineGun set g_balance_machinegun_burst 3 set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 @@ -678,7 +678,7 @@ set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #19: Shockwave (MUTATOR WEAPON) +// {{{ #19: Shockwave set g_balance_shockwave_blast_animtime 0.3 set g_balance_shockwave_blast_damage 40 set g_balance_shockwave_blast_distance 1000 @@ -745,12 +745,7 @@ set g_balance_arc_beam_healing_amax 0 set g_balance_arc_beam_healing_aps 50 set g_balance_arc_beam_healing_hmax 150 set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 0 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_beam_heat 0 -set g_balance_arc_burst_heat 5 set g_balance_arc_beam_maxangle 10 set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1500 @@ -773,6 +768,11 @@ set g_balance_arc_burst_ammo 15 set g_balance_arc_burst_damage 250 set g_balance_arc_burst_healing_aps 100 set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 5 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 0 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0.2 set g_balance_arc_switchdelay_raise 0.2 set g_balance_arc_weaponreplace "" @@ -780,7 +780,7 @@ set g_balance_arc_weaponstart 0 set g_balance_arc_weaponstartoverride -1 set g_balance_arc_weaponthrowable 1 // }}} -// {{{ #21: Overkill Heavy Machine Gun +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 @@ -811,74 +811,7 @@ set g_balance_okhmg_weaponstart 0 set g_balance_okhmg_weaponstartoverride 0 set g_balance_okhmg_weaponthrowable 0 // }}} -// {{{ #22: Overkill Rocket Propelled Chainsaw -set g_balance_okrpc_primary_ammo 10 -set g_balance_okrpc_primary_animtime 1 -set g_balance_okrpc_primary_damage 150 -set g_balance_okrpc_primary_damage2 500 -set g_balance_okrpc_primary_damageforcescale 2 -set g_balance_okrpc_primary_edgedamage 50 -set g_balance_okrpc_primary_force 400 -set g_balance_okrpc_primary_health 25 -set g_balance_okrpc_primary_lifetime 30 -set g_balance_okrpc_primary_radius 300 -set g_balance_okrpc_primary_refire 1 -set g_balance_okrpc_primary_speed 2500 -set g_balance_okrpc_primary_speedaccel 5000 -set g_balance_okrpc_reload_ammo 10 -set g_balance_okrpc_reload_time 1 -set g_balance_okrpc_secondary_ammo 0 -set g_balance_okrpc_secondary_animtime 0.2 -set g_balance_okrpc_secondary_damage 25 -set g_balance_okrpc_secondary_delay 0 -set g_balance_okrpc_secondary_edgedamage 12.5 -set g_balance_okrpc_secondary_force 300 -set g_balance_okrpc_secondary_lifetime 5 -set g_balance_okrpc_secondary_radius 70 -set g_balance_okrpc_secondary_refire 0.7 -set g_balance_okrpc_secondary_refire_type 1 -set g_balance_okrpc_secondary_shotangle 0 -set g_balance_okrpc_secondary_speed 6000 -set g_balance_okrpc_secondary_spread 0 -set g_balance_okrpc_switchdelay_drop 0.2 -set g_balance_okrpc_switchdelay_raise 0.2 -set g_balance_okrpc_weaponreplace "" -set g_balance_okrpc_weaponstart 0 -set g_balance_okrpc_weaponstartoverride 0 -set g_balance_okrpc_weaponthrowable 0 -// }}} -// {{{ Overkill Shotgun -set g_balance_okshotgun_primary_ammo 3 -set g_balance_okshotgun_primary_animtime 0.65 -set g_balance_okshotgun_primary_bot_range 512 -set g_balance_okshotgun_primary_bullets 10 -set g_balance_okshotgun_primary_damage 17 -set g_balance_okshotgun_primary_force 80 -set g_balance_okshotgun_primary_refire 0.75 -set g_balance_okshotgun_primary_solidpenetration 3.8 -set g_balance_okshotgun_primary_spread 0.07 -set g_balance_okshotgun_reload_ammo 24 -set g_balance_okshotgun_reload_time 2 -set g_balance_okshotgun_secondary_animtime 0.2 -set g_balance_okshotgun_secondary_damage 25 -set g_balance_okshotgun_secondary_delay 0 -set g_balance_okshotgun_secondary_edgedamage 12.5 -set g_balance_okshotgun_secondary_force 300 -set g_balance_okshotgun_secondary_lifetime 5 -set g_balance_okshotgun_secondary_radius 70 -set g_balance_okshotgun_secondary_refire 0.7 -set g_balance_okshotgun_secondary_refire_type 1 -set g_balance_okshotgun_secondary_shotangle 0 -set g_balance_okshotgun_secondary_speed 6000 -set g_balance_okshotgun_secondary_spread 0 -set g_balance_okshotgun_switchdelay_drop 0.2 -set g_balance_okshotgun_switchdelay_raise 0.2 -set g_balance_okshotgun_weaponreplace "" -set g_balance_okshotgun_weaponstart 0 -set g_balance_okshotgun_weaponstartoverride -1 -set g_balance_okshotgun_weaponthrowable 1 -// }}} -// {{{ Overkill Machine Gun +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) set g_balance_okmachinegun_primary_ammo 1 set g_balance_okmachinegun_primary_damage 25 set g_balance_okmachinegun_primary_force 5 @@ -908,7 +841,7 @@ set g_balance_okmachinegun_weaponstart 0 set g_balance_okmachinegun_weaponstartoverride -1 set g_balance_okmachinegun_weaponthrowable 1 // }}} -// {{{ Overkill Nex +// {{{ #23: Overkill Nex (MUTATOR WEAPON) set g_balance_oknex_charge 0 set g_balance_oknex_charge_animlimit 0.5 set g_balance_oknex_charge_limit 1 @@ -943,13 +876,13 @@ set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 set g_balance_oknex_secondary_damagefalloff_halflife 0 set g_balance_oknex_secondary_damagefalloff_maxdist 0 set g_balance_oknex_secondary_damagefalloff_mindist 0 -set g_balance_oknex_secondary_force 300 -set g_balance_oknex_secondary_refire 0.7 -set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_delay 0 set g_balance_oknex_secondary_edgedamage 12.5 +set g_balance_oknex_secondary_force 300 set g_balance_oknex_secondary_lifetime 5 set g_balance_oknex_secondary_radius 70 +set g_balance_oknex_secondary_refire 0.7 +set g_balance_oknex_secondary_refire_type 1 set g_balance_oknex_secondary_shotangle 0 set g_balance_oknex_secondary_speed 6000 set g_balance_oknex_secondary_spread 0 @@ -960,3 +893,70 @@ set g_balance_oknex_weaponstart 0 set g_balance_oknex_weaponstartoverride -1 set g_balance_oknex_weaponthrowable 1 // }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) +set g_balance_okrpc_primary_ammo 10 +set g_balance_okrpc_primary_animtime 1 +set g_balance_okrpc_primary_damage 150 +set g_balance_okrpc_primary_damage2 500 +set g_balance_okrpc_primary_damageforcescale 2 +set g_balance_okrpc_primary_edgedamage 50 +set g_balance_okrpc_primary_force 400 +set g_balance_okrpc_primary_health 25 +set g_balance_okrpc_primary_lifetime 30 +set g_balance_okrpc_primary_radius 300 +set g_balance_okrpc_primary_refire 1 +set g_balance_okrpc_primary_speed 2500 +set g_balance_okrpc_primary_speedaccel 5000 +set g_balance_okrpc_reload_ammo 10 +set g_balance_okrpc_reload_time 1 +set g_balance_okrpc_secondary_ammo 0 +set g_balance_okrpc_secondary_animtime 0.2 +set g_balance_okrpc_secondary_damage 25 +set g_balance_okrpc_secondary_delay 0 +set g_balance_okrpc_secondary_edgedamage 12.5 +set g_balance_okrpc_secondary_force 300 +set g_balance_okrpc_secondary_lifetime 5 +set g_balance_okrpc_secondary_radius 70 +set g_balance_okrpc_secondary_refire 0.7 +set g_balance_okrpc_secondary_refire_type 1 +set g_balance_okrpc_secondary_shotangle 0 +set g_balance_okrpc_secondary_speed 6000 +set g_balance_okrpc_secondary_spread 0 +set g_balance_okrpc_switchdelay_drop 0.2 +set g_balance_okrpc_switchdelay_raise 0.2 +set g_balance_okrpc_weaponreplace "" +set g_balance_okrpc_weaponstart 0 +set g_balance_okrpc_weaponstartoverride 0 +set g_balance_okrpc_weaponthrowable 0 +// }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 3 +set g_balance_okshotgun_primary_animtime 0.65 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 10 +set g_balance_okshotgun_primary_damage 17 +set g_balance_okshotgun_primary_force 80 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.07 +set g_balance_okshotgun_reload_ammo 24 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 25 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 12.5 +set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 70 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 1 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/bal-wep-xpm.cfg b/bal-wep-xpm.cfg index 6dea1ed6e..17aed812a 100644 --- a/bal-wep-xpm.cfg +++ b/bal-wep-xpm.cfg @@ -43,6 +43,8 @@ set g_balance_shotgun_primary_spread 0.12 set g_balance_shotgun_reload_ammo 0 set g_balance_shotgun_reload_time 2 set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_alt_animtime 0.2 +set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_secondary_animtime 1.15 set g_balance_shotgun_secondary_damage 70 set g_balance_shotgun_secondary_force 200 @@ -56,8 +58,6 @@ set g_balance_shotgun_secondary_melee_swing_up 30 set g_balance_shotgun_secondary_melee_time 0.15 set g_balance_shotgun_secondary_melee_traces 10 set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_secondary_alt_animtime 0.2 -set g_balance_shotgun_secondary_alt_refire 1.2 set g_balance_shotgun_switchdelay_drop 0.2 set g_balance_shotgun_switchdelay_raise 0.2 set g_balance_shotgun_weaponreplace "" @@ -65,7 +65,7 @@ set g_balance_shotgun_weaponstart 1 set g_balance_shotgun_weaponstartoverride -1 set g_balance_shotgun_weaponthrowable 1 // }}} -// {{{ #3: Machine Gun +// {{{ #3: MachineGun set g_balance_machinegun_burst 3 set g_balance_machinegun_burst_ammo 3 set g_balance_machinegun_burst_animtime 0.3 @@ -678,7 +678,7 @@ set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #19: Shockwave (MUTATOR WEAPON) +// {{{ #19: Shockwave set g_balance_shockwave_blast_animtime 0.3 set g_balance_shockwave_blast_damage 40 set g_balance_shockwave_blast_distance 1000 @@ -745,12 +745,7 @@ set g_balance_arc_beam_healing_amax 0 set g_balance_arc_beam_healing_aps 50 set g_balance_arc_beam_healing_hmax 150 set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_cooldown 2.5 -set g_balance_arc_cooldown_release 0 -set g_balance_arc_overheat_max 5 -set g_balance_arc_overheat_min 3 set g_balance_arc_beam_heat 0 -set g_balance_arc_burst_heat 5 set g_balance_arc_beam_maxangle 10 set g_balance_arc_beam_nonplayerdamage 80 set g_balance_arc_beam_range 1000 @@ -773,6 +768,11 @@ set g_balance_arc_burst_ammo 15 set g_balance_arc_burst_damage 250 set g_balance_arc_burst_healing_aps 100 set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_burst_heat 5 +set g_balance_arc_cooldown 2.5 +set g_balance_arc_cooldown_release 0 +set g_balance_arc_overheat_max 5 +set g_balance_arc_overheat_min 3 set g_balance_arc_switchdelay_drop 0.2 set g_balance_arc_switchdelay_raise 0.2 set g_balance_arc_weaponreplace "" @@ -780,7 +780,7 @@ set g_balance_arc_weaponstart 0 set g_balance_arc_weaponstartoverride -1 set g_balance_arc_weaponthrowable 1 // }}} -// {{{ #21: Overkill Heavy Machine Gun +// {{{ #21: Overkill Heavy Machine Gun (MUTATOR WEAPON) set g_balance_okhmg_primary_ammo 1 set g_balance_okhmg_primary_damage 30 set g_balance_okhmg_primary_force 10 @@ -811,7 +811,89 @@ set g_balance_okhmg_weaponstart 0 set g_balance_okhmg_weaponstartoverride 0 set g_balance_okhmg_weaponthrowable 0 // }}} -// {{{ #22: Overkill Rocket Propelled Chainsaw +// {{{ #22: Overkill MachineGun (MUTATOR WEAPON) +set g_balance_okmachinegun_primary_ammo 1 +set g_balance_okmachinegun_primary_damage 10 +set g_balance_okmachinegun_primary_force 3 +set g_balance_okmachinegun_primary_refire 0.1 +set g_balance_okmachinegun_primary_solidpenetration 13.1 +set g_balance_okmachinegun_primary_spread_add 0.012 +set g_balance_okmachinegun_primary_spread_max 0.05 +set g_balance_okmachinegun_primary_spread_min 0.02 +set g_balance_okmachinegun_reload_ammo 60 +set g_balance_okmachinegun_reload_time 2 +set g_balance_okmachinegun_secondary_animtime 0.2 +set g_balance_okmachinegun_secondary_damage 20 +set g_balance_okmachinegun_secondary_delay 0 +set g_balance_okmachinegun_secondary_edgedamage 10 +set g_balance_okmachinegun_secondary_force 300 +set g_balance_okmachinegun_secondary_lifetime 5 +set g_balance_okmachinegun_secondary_radius 60 +set g_balance_okmachinegun_secondary_refire 0.7 +set g_balance_okmachinegun_secondary_refire_type 0 +set g_balance_okmachinegun_secondary_shotangle 0 +set g_balance_okmachinegun_secondary_speed 6000 +set g_balance_okmachinegun_secondary_spread 0 +set g_balance_okmachinegun_switchdelay_drop 0.2 +set g_balance_okmachinegun_switchdelay_raise 0.2 +set g_balance_okmachinegun_weaponreplace "" +set g_balance_okmachinegun_weaponstart 0 +set g_balance_okmachinegun_weaponstartoverride -1 +set g_balance_okmachinegun_weaponthrowable 1 +// }}} +// {{{ #23: Overkill Nex (MUTATOR WEAPON) +set g_balance_oknex_charge 1 +set g_balance_oknex_charge_animlimit 0.5 +set g_balance_oknex_charge_limit 1 +set g_balance_oknex_charge_maxspeed 800 +set g_balance_oknex_charge_mindmg 40 +set g_balance_oknex_charge_minspeed 400 +set g_balance_oknex_charge_rate 0.6 +set g_balance_oknex_charge_rot_pause 0 +set g_balance_oknex_charge_rot_rate 0 +set g_balance_oknex_charge_shot_multiplier 0 +set g_balance_oknex_charge_start 0.5 +set g_balance_oknex_charge_velocity_rate 0 +set g_balance_oknex_primary_ammo 6 +set g_balance_oknex_primary_animtime 0.4 +set g_balance_oknex_primary_damage 80 +set g_balance_oknex_primary_damagefalloff_forcehalflife 0 +set g_balance_oknex_primary_damagefalloff_halflife 0 +set g_balance_oknex_primary_damagefalloff_maxdist 0 +set g_balance_oknex_primary_damagefalloff_mindist 0 +set g_balance_oknex_primary_force 400 +set g_balance_oknex_primary_refire 1.5 +set g_balance_oknex_reload_ammo 0 +set g_balance_oknex_reload_time 2 +set g_balance_oknex_secondary 0 +set g_balance_oknex_secondary_ammo 2 +set g_balance_oknex_secondary_animtime 0 +set g_balance_oknex_secondary_chargepool 0 +set g_balance_oknex_secondary_chargepool_pause_regen 1 +set g_balance_oknex_secondary_chargepool_regen 0.15 +set g_balance_oknex_secondary_damage 0 +set g_balance_oknex_secondary_damagefalloff_forcehalflife 0 +set g_balance_oknex_secondary_damagefalloff_halflife 0 +set g_balance_oknex_secondary_damagefalloff_maxdist 0 +set g_balance_oknex_secondary_damagefalloff_mindist 0 +set g_balance_oknex_secondary_delay 0 +set g_balance_oknex_secondary_edgedamage 10 +set g_balance_oknex_secondary_force 0 +set g_balance_oknex_secondary_lifetime 5 +set g_balance_oknex_secondary_radius 60 +set g_balance_oknex_secondary_refire 0 +set g_balance_oknex_secondary_refire_type 0 +set g_balance_oknex_secondary_shotangle 0 +set g_balance_oknex_secondary_speed 6000 +set g_balance_oknex_secondary_spread 0 +set g_balance_oknex_switchdelay_drop 0.2 +set g_balance_oknex_switchdelay_raise 0.2 +set g_balance_oknex_weaponreplace "" +set g_balance_oknex_weaponstart 0 +set g_balance_oknex_weaponstartoverride -1 +set g_balance_oknex_weaponthrowable 1 +// }}} +// {{{ #24: Overkill Rocket Propelled Chainsaw (MUTATOR WEAPON) set g_balance_okrpc_primary_ammo 10 set g_balance_okrpc_primary_animtime 1 set g_balance_okrpc_primary_damage 150 @@ -847,3 +929,34 @@ set g_balance_okrpc_weaponstart 0 set g_balance_okrpc_weaponstartoverride 0 set g_balance_okrpc_weaponthrowable 0 // }}} +// {{{ #25: Overkill Shotgun (MUTATOR WEAPON) +set g_balance_okshotgun_primary_ammo 1 +set g_balance_okshotgun_primary_animtime 0.2 +set g_balance_okshotgun_primary_bot_range 512 +set g_balance_okshotgun_primary_bullets 12 +set g_balance_okshotgun_primary_damage 4 +set g_balance_okshotgun_primary_force 15 +set g_balance_okshotgun_primary_refire 0.75 +set g_balance_okshotgun_primary_solidpenetration 3.8 +set g_balance_okshotgun_primary_spread 0.12 +set g_balance_okshotgun_reload_ammo 0 +set g_balance_okshotgun_reload_time 2 +set g_balance_okshotgun_secondary_animtime 0.2 +set g_balance_okshotgun_secondary_damage 20 +set g_balance_okshotgun_secondary_delay 0 +set g_balance_okshotgun_secondary_edgedamage 10 +set g_balance_okshotgun_secondary_force 300 +set g_balance_okshotgun_secondary_lifetime 5 +set g_balance_okshotgun_secondary_radius 60 +set g_balance_okshotgun_secondary_refire 0.7 +set g_balance_okshotgun_secondary_refire_type 0 +set g_balance_okshotgun_secondary_shotangle 0 +set g_balance_okshotgun_secondary_speed 6000 +set g_balance_okshotgun_secondary_spread 0 +set g_balance_okshotgun_switchdelay_drop 0.2 +set g_balance_okshotgun_switchdelay_raise 0.2 +set g_balance_okshotgun_weaponreplace "" +set g_balance_okshotgun_weaponstart 0 +set g_balance_okshotgun_weaponstartoverride -1 +set g_balance_okshotgun_weaponthrowable 1 +// }}} diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index 321d92e22..51c579a27 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -4,7 +4,7 @@ CLASS(OverkillMachineGun, Weapon) /* spawnfunc */ ATTRIB(OverkillMachineGun, m_canonical_spawnfunc, string, "weapon_okmachinegun"); /* ammotype */ ATTRIB(OverkillMachineGun, ammo_type, int, RES_BULLETS); /* impulse */ ATTRIB(OverkillMachineGun, impulse, int, 3); -/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED); +/* flags */ ATTRIB(OverkillMachineGun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NORMAL | WEP_FLAG_PENETRATEWALLS | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000); /* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0'); /* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg"); diff --git a/qcsrc/common/mutators/mutator/overkill/oknex.qh b/qcsrc/common/mutators/mutator/overkill/oknex.qh index d03f40ff2..9ab1047a8 100644 --- a/qcsrc/common/mutators/mutator/overkill/oknex.qh +++ b/qcsrc/common/mutators/mutator/overkill/oknex.qh @@ -4,7 +4,7 @@ CLASS(OverkillNex, Weapon) /* spawnfunc */ ATTRIB(OverkillNex, m_canonical_spawnfunc, string, "weapon_oknex"); /* ammotype */ ATTRIB(OverkillNex, ammo_type, int, RES_CELLS); /* impulse */ ATTRIB(OverkillNex, impulse, int, 7); -/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED); +/* flags */ ATTRIB(OverkillNex, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NORMAL | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillNex, bot_pickupbasevalue, float, 8000); /* color */ ATTRIB(OverkillNex, wpcolor, vector, '0.5 1 1'); /* modelname */ ATTRIB(OverkillNex, mdl, string, "ok_sniper"); diff --git a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh index a830e6ac4..980d3a6b5 100644 --- a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh @@ -4,7 +4,7 @@ CLASS(OverkillShotgun, Weapon) /* spawnfunc */ ATTRIB(OverkillShotgun, m_canonical_spawnfunc, string, "weapon_okshotgun"); /* ammotype */ ATTRIB(OverkillShotgun, ammo_type, int, RES_SHELLS); /* impulse */ ATTRIB(OverkillShotgun, impulse, int, 2); -/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED); +/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillShotgun, bot_pickupbasevalue, float, 6000); /* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0'); /* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun"); -- 2.39.2