From 775fd0aea75ebb8bd7e4436a1189ea8b3c64c427 Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 16 Sep 2013 12:30:33 +0200 Subject: [PATCH] Fix compilation. It seems that Samual renamed inWarmupStage to warmup_stage in the commit 6c4446c0a7 with the very explicative description "I'm a goddamn genius, IT WORKS!". --- qcsrc/server/mutators/gamemode_freezetag.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 66054e6c2..406cf07ce 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -475,7 +475,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us { self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - if(inWarmupStage) + if(warmup_stage) self.health = max(1, self.freezetag_revive_progress * warmup_start_health); else self.health = max(1, self.freezetag_revive_progress * start_health); @@ -519,7 +519,7 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset { self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - if(inWarmupStage) + if(warmup_stage) self.health = max(1, self.freezetag_revive_progress * warmup_start_health); else self.health = max(1, self.freezetag_revive_progress * start_health); -- 2.39.2