From 76bc954e7565f32a6e2ec4dacbc870b9b23f5dd6 Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Mon, 6 Mar 2017 17:48:03 +1000
Subject: [PATCH] Check if player is independent instead of for the CTS
 gamemode when setting the enemy count for re-spawn delay

---
 qcsrc/server/player.qc | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/qcsrc/server/player.qc b/qcsrc/server/player.qc
index 067ed02e93..84694401f2 100644
--- a/qcsrc/server/player.qc
+++ b/qcsrc/server/player.qc
@@ -253,7 +253,7 @@ void calculate_player_respawn_time(entity this)
 		));
 		if (sdelay_small_count == 0)
 		{
-			if (g_cts)
+			if (IS_INDEPENDENT_PLAYER(this))
 			{
 				// Players play independently. No point in requiring enemies.
 				sdelay_small_count = 1;
@@ -266,7 +266,7 @@ void calculate_player_respawn_time(entity this)
 		}
 		if (sdelay_large_count == 0)
 		{
-			if (g_cts)
+			if (IS_INDEPENDENT_PLAYER(this))
 			{
 				// Players play independently. No point in requiring enemies.
 				sdelay_large_count = 1;
-- 
2.39.5