From 754aadaffa8ee8c60f6b9a3b5d5249d795afbb69 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sun, 31 Oct 2010 22:42:37 +0100 Subject: [PATCH] pendulum: Q3A changes roll, not pitch, so let's do that here too --- qcsrc/server/t_plats.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/t_plats.qc b/qcsrc/server/t_plats.qc index fed2480dc..e52bc74a4 100644 --- a/qcsrc/server/t_plats.qc +++ b/qcsrc/server/t_plats.qc @@ -505,7 +505,7 @@ void func_pendulum_controller_think() if(self.owner.classname == "func_pendulum") // don't brake stuff if the func_bobbing was killtarget'ed { // * 10 so it will arrive in 0.1 sec - self.owner.avelocity_x = (remainder(v - self.owner.angles_x, 360)) * 10; + self.owner.avelocity_z = (remainder(v - self.owner.angles_z, 360)) * 10; } }; @@ -542,7 +542,7 @@ void spawnfunc_func_pendulum() if(!self.freq) { // find pendulum length (same formula as Q3A) - self.freq = 1 / (M_PI * 2) * sqrt(cvar("sv_gravity") / (3 * fabs(self.mins_z))); + self.freq = 1 / (M_PI * 2) * sqrt(cvar("sv_gravity") / (3 * max(8, fabs(self.mins_z)))); } // wait for targets to spawn -- 2.39.2