From 752d3d45cea48cefb4106ceba7c3edc77ed78c0a Mon Sep 17 00:00:00 2001 From: Lyberta Date: Sun, 24 Sep 2017 02:33:16 +0000 Subject: [PATCH] Update handicap --- handicap.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/handicap.md b/handicap.md index 20e915a..7e24dce 100644 --- a/handicap.md +++ b/handicap.md @@ -1,5 +1,10 @@ Handicap is used to make the game even for players with different skill levels. Currently, handicap affects only damage. A handicap value of 1 means that there is no handicap. Handicap values more than 1 means the game is harder. For example, if your handicap is 2, you will deal 50% damage to opponents while they will deal 200% damage to you. Handicap values less than 1 do the opposite. -There are 2 types of handicap: voluntary and forced. Voluntary handicap can be set by client via `cl_handicap` variable. For obvious reasons, you can't set it to be less than 1. +There are 2 types of handicap: voluntary and forced. Voluntary handicap can be set by client via `cl_handicap` variable. +``` +cl_handicap 1 +sendcvar cl_handicap 1 +``` +For obvious reasons, you can't set it to be less than 1. Forced handicap can be set by the server. For example, by dynamic handicap mutator. \ No newline at end of file -- 2.39.2