From 74bc64ba1c934321d768d0e425262451c7f77ee7 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Fri, 6 Jul 2012 12:52:34 +0200 Subject: [PATCH] wrong, 0.34 is best. If scores are TOTALLY imbalanced, this will try to make the losing team twice as big. --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 5e3924532..91f782110 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -576,7 +576,7 @@ seta g_teamdamage_resetspeed 20 "for teamplay 4: how fast player's teamdamage co seta g_balance_teams 0 "automatically balance out players entering instead of asking them for their preferred team" seta g_balance_teams_prevent_imbalance 0 "prevent players from changing to larger teams" -set g_balance_teams_scorefactor 0.25 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" +set g_balance_teams_scorefactor 0.34 "at the end of the game, take score into account instead of team size by this amount (beware: values over 0.5 mean that a x:0 score imbalance will cause ALL new players to prefer the losing team at the end, despite numbers)" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM" -- 2.39.2