From 748d3f67cc1110056cedb6c9896fe01c43fb18eb Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 17 Dec 2011 17:58:31 +0100 Subject: [PATCH] set pickup_anyway on thrown weapons, we really want to remove these even if uselessly touched --- qcsrc/server/cl_weapons.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index a7592b4cb..b1f6aabba 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -263,6 +263,7 @@ string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vecto wep.glowmod = own.weaponentity_glowmod; wep.think = thrown_wep_think; wep.nextthink = time + 0.5; + wep.pickup_anyway = TRUE; // these are ALWAYS pickable return s; } } -- 2.39.2