From 73e90bd5f0e080767b8ae2f969bdf0519e71ba54 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 6 Jun 2013 05:11:08 +1000 Subject: [PATCH] Lower mage health --- monsters.cfg | 2 +- qcsrc/server/monsters/lib/monsters.qc | 5 ++++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/monsters.cfg b/monsters.cfg index 16b9c1084..d39732507 100644 --- a/monsters.cfg +++ b/monsters.cfg @@ -144,7 +144,7 @@ set g_monster_stingray_speed_run 70 "Stingray run speed" // Mage set g_monster_mage 1 "Enable Mages" -set g_monster_mage_health 400 "Mage health" +set g_monster_mage_health 200 "Mage health" set g_monster_mage_drop health "Mage drops this item on death" set g_monster_mage_drop_size medium "Size of the item Mages drop. Possible values are: small, medium, large" set g_monster_mage_speed 50 "Mage move speed" diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index 1a8cbb199..184181f81 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -580,7 +580,10 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if(time >= self.last_trace) if not(monster_isvalidtarget(self.enemy, self)) - self.enemy = world; // check enemy each think frame? + self.enemy = world; + + if(self.enemy && self.enemy.health < 1) + self.enemy = world; // enough! if not(self.enemy) { -- 2.39.2