From 73b25f195492a34e9ad47a71f61c1479b0e14169 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 14 Apr 2004 04:59:06 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4100 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/todo b/todo index 33927238..4a17e0e9 100644 --- a/todo +++ b/todo @@ -41,11 +41,24 @@ d darkplaces: remove dead master server from default masters list (yummyluv) d darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv) d darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv) d darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv) --n darkplaces: upgrade network protocol to send precise angles, and make EF_LOWPRECISION downgrade both origin and angles (Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) +-n darkplaces: upgrade network protocol to send precise angles for entities, and make EF_LOWPRECISION downgrade both origin and angles (Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt) -n darkplaces: write a readme (Antti) -n dpmod: make grapple off-hand (joe hill) -n darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe) -3 darkplaces: upgrade WriteAngle/ReadAngle to be 16bit, and only use 8bit angles for EF_LOWPRECISION entity updates (Urre) +d darkplaces: make LHNET_OpenSocket_Connectionless call getsockname to find out the address/port of the socket +d darkplaces: add a newline to map name printing +d darkplaces: tenebrae dlights have reversed pitch (like v_angle, not model angles), make DP match this +1 darkplaces: change host_minfps to not lie about the time but instead control how many times SV_Physics runs per network frame, so if rendering goes slow the game doesn't slow down +3 darkplaces: make 22khz ogg files not crash (CheapAlert) +2 darkplaces: make 48khz ogg files load (CheapAlert) +2 darkplaces: implement r_shadow_bumpscale_basetexture support in hl maps (CheapAlert) +4 darkplaces: add DP_QC_MODELINFO extension to allow QC to ask about the range of frames owned by an animation base name, and other things like how many skins it has (Vermeulen) +0 darkplaces: make sure zym code is rendering at correct brightness, it's too dark in nexuiz (Vermeulen) +0 darkplaces: fix black models bug with unlit maps (CheapAlert) +2 darkplaces: protocol upgrade: rename PreciseAngle stuff to Angle16, add Angle8 functions (for EF_LOWPRECISION code), upgrade Angle functions to use Angle16 or Angle8 depending on protocol version, upgrade ammo/armor stats to 16bit (Urre, FrikaC, Sajt, mashakos, RenegadeC) +2 darkplaces: bmodel bounding boxes need to be calculated to account for clip brushes, which are not in the drawing hull (metlslime) +1 darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick) +0 darkplaces: add DP_SV_DRAWONLYTOTEAM extension (Supajoe) 0 darkplaces: change particle engine to not compact particles array, but keep track of highest used number, update it each frame (Tomaz) 0 darkplaces: fix q3bsp map disappearing when noclipping outside it, and the entities still show up 0 darkplaces: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre) @@ -117,7 +130,6 @@ d darkplaces: shadow volume rendering should not unlock the arrays between rende 0 darkplaces: add sv_gameplayfix_noairborncorpse cvar (default 1) 0 darkplaces: add sv_gameplayfix_stepwhilejumping cvar (default 1), note that sv_jumpstep must also be on to enable this 0 darkplaces: add sv_gameplayfix_swiminbmodels cvar (default 1) -0 darkplaces: add svc_setanglefloat and DP_SVC_SETANGLEFLOAT extension (FrikaC, SeienAbunae, mashakos, RenegadeC) 0 darkplaces: add te_flamejet builtin and add extension (Supajoe) 0 darkplaces: add vid_pixelaspect patch from Grisha Spivak's email 0 darkplaces: add vid_vsync cvar and also to options menu (metlslime) @@ -144,7 +156,7 @@ d darkplaces: shadow volume rendering should not unlock the arrays between rende 0 darkplaces: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro) 0 darkplaces: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) 0 darkplaces: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi) -0 darkplaces: fix broken key repeat on backspace key in console (Mercury) +0 darkplaces: fix broken key repeat on backspace key in console (Mercury, CheapAlert) 0 darkplaces: fix broken mouse button display in key binding menu, it shows ??? for mouse buttons (Mercury, Tomaz) -n darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz, sublim3) 0 darkplaces: fix disappearing viewmodel (and other models) when in an unvised q3bsp, or partially inside a wall in q3bsp @@ -367,14 +379,14 @@ f darkplaces: pointcontents crash when building harvester in gvb2? (yummyluv) 3 darkplaces: mod browser (and ability to switch mods) (SeienAbunae, mashakos) 3 darkplaces: rearrange menus - make Graphics Options submenu and move video and renderer stuff there, add Apply button to video section (tell Elric) 3 darkplaces: redesign startup script handling to scan scripts for cvars (ignoring commands) and then init video and then run the scripts for real -3 darkplaces: scriptable particle effects (Supajoe, FrikaC, [TACO], SeienAbunae) +3 darkplaces: scriptable particle effects (Supajoe, FrikaC, [TACO], SeienAbunae, Urre, Vermeulen) 3 darkplaces: skyroom needs to be added ("info_skyroom" entity sets view origin, scanned by client at load, and by server to send all entities in skyroom) (SeienAbunae) 3 darkplaces: support dpm models (Vermeulen) 3 darkplaces: write a documentation string in engine, and a command to dump documentation to a darkplaces.txt file (QorpsE) 3 dpmod: use FRIK_FILE extension to allow passing objects between levels, such as crates (NotoriousRay) 3 dpmodel: add support for unnamed bones (Mitchell) 3 dpmodel: fix dpmodel to compile v_HKmp5-sd (tell Riot) -3 dpzoo: remote cameras (to demonstrate DP_CLIENTCAMERA, DP_EF_CLIENTLOCKANGLES, and DP_EF_PRECISEANGLES) +3 dpzoo: remote cameras (to demonstrate DP_CLIENTCAMERA, DP_EF_CLIENTLOCKANGLES, and precise angles) 3 hlight: add ability to make bmodels cast shadows on world (Arwing) 3 hmap: add hlw support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd) 3 hmap: add tga support to hqbsp (load base texture and _glow/_luma) -- 2.39.2