From 7390eef29b30e73d10ae399660916432a504aab8 Mon Sep 17 00:00:00 2001 From: Lyberta Date: Tue, 22 Aug 2017 22:53:36 +0300 Subject: [PATCH] Overkill weapons: fixed m_model. --- qcsrc/common/mutators/mutator/overkill/okmachinegun.qh | 2 +- qcsrc/common/mutators/mutator/overkill/okshotgun.qh | 2 +- qcsrc/common/mutators/mutator/overkill/okvortex.qh | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh index 177d18411..aa76e7935 100644 --- a/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okmachinegun.qh @@ -8,7 +8,7 @@ CLASS(OverkillMachineGun, Weapon) /* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0'); /* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg"); #ifdef GAMEQC -/* model */ ATTRIB(OverkillMachineGun, m_model, Model, MDL_MACHINEGUN_ITEM); +/* model */ ATTRIB(OverkillMachineGun, m_model, Model, MDL_OK_MG_ITEM); #endif /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair, string, "gfx/crosshairuzi"); /* crosshair */ ATTRIB(OverkillMachineGun, w_crosshair_size, float, 0.6); diff --git a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh index 80b85039a..c4b610914 100644 --- a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh @@ -8,7 +8,7 @@ CLASS(OverkillShotgun, Weapon) /* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0'); /* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun"); #ifdef GAMEQC -/* model */ ATTRIB(OverkillShotgun, m_model, Model, MDL_SHOTGUN_ITEM); +/* model */ ATTRIB(OverkillShotgun, m_model, Model, MDL_OK_SHOTGUN_ITEM); #endif /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair, string, "gfx/crosshairshotgun"); /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair_size, float, 0.65); diff --git a/qcsrc/common/mutators/mutator/overkill/okvortex.qh b/qcsrc/common/mutators/mutator/overkill/okvortex.qh index a0a2bbd0a..2a3137a06 100644 --- a/qcsrc/common/mutators/mutator/overkill/okvortex.qh +++ b/qcsrc/common/mutators/mutator/overkill/okvortex.qh @@ -8,7 +8,7 @@ CLASS(OverkillVortex, Weapon) /* color */ ATTRIB(OverkillVortex, wpcolor, vector, '0.5 1 1'); /* modelname */ ATTRIB(OverkillVortex, mdl, string, "ok_sniper"); #ifdef GAMEQC -/* model */ ATTRIB(OverkillVortex, m_model, Model, MDL_VORTEX_ITEM); +/* model */ ATTRIB(OverkillVortex, m_model, Model, MDL_OK_SNIPER_ITEM); #endif /* crosshair */ ATTRIB(OverkillVortex, w_crosshair, string, "gfx/crosshairnex"); /* crosshair */ ATTRIB(OverkillVortex, w_crosshair_size, float, 0.65); -- 2.39.2