From 735c46121e4aaa72c40bf59b90d1873c7facced7 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 5 Aug 2013 19:06:44 +1000 Subject: [PATCH] Gain accuracy for shooting monsters instead of players in invasion mode --- qcsrc/server/accuracy.qc | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/accuracy.qc b/qcsrc/server/accuracy.qc index d6c04afb3..24cc20e17 100644 --- a/qcsrc/server/accuracy.qc +++ b/qcsrc/server/accuracy.qc @@ -109,8 +109,10 @@ void accuracy_add(entity e, float w, float fired, float hit) float accuracy_isgooddamage(entity attacker, entity targ) { + float targ_isvalid = ((g_invasion) ? targ.flags & FL_MONSTER : IS_CLIENT(targ)); + if(!inWarmupStage) - if(IS_CLIENT(targ)) + if(targ_isvalid) if not(attacker.flags & FL_MONSTER) // no accuracy for monsters if(targ.deadflag == DEAD_NO) if(IsDifferentTeam(attacker, targ)) -- 2.39.2