From 731c6fe689e9acdeb37723d17eb3198d0010d67d Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 1 Feb 2021 16:37:22 +0100 Subject: [PATCH] Fix/improve 2 cvar descriptions --- mutators.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mutators.cfg b/mutators.cfg index d6ab4847c..81f3ca4f5 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -186,7 +186,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= -set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or 'hook' (release throws) binds" +set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" @@ -203,7 +203,7 @@ set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 -set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" +set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between" set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" -- 2.39.2