From 72b490cafb6c7290a5c6531b710ee441125dd532 Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 3 Dec 2012 18:35:00 +0100 Subject: [PATCH] Pausing health regen is better than fighting with it hehe --- qcsrc/server/mutators/gamemode_freezetag.qc | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index cbce99b78..198bc3cc8 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -388,8 +388,11 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) if(gameover) return 1; - if(self.freezetag_frozen && !self.freezetag_revive_progress) - self.health = 1; + + if(self.freezetag_frozen) + // keep health = 1 + self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen; + if(self.freezetag_frozen_timeout && time >= self.freezetag_frozen_timeout) { self.health = autocvar_g_balance_health_start; -- 2.39.2