From 726929ba3e5ed91e391cfcdd5bef33a9170ef718 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 17 Apr 2013 17:47:56 +1000 Subject: [PATCH] Set monster deadflags incase something needs them --- qcsrc/server/monsters/lib/monsters.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc index b20b22477..9b1d60469 100644 --- a/qcsrc/server/monsters/lib/monsters.qc +++ b/qcsrc/server/monsters/lib/monsters.qc @@ -647,6 +647,8 @@ void monster_dead_think() { self.think = monster_dead_think; self.nextthink = time + 0.3; // don't need to update so often now + + self.deadflag = DEAD_DEAD; if(time >= self.ltime) { @@ -992,6 +994,7 @@ float monster_initialize(string net_name, float mon_id, self.candrop = TRUE; self.view_ofs = '0 0 1' * (self.maxs_z * 0.5); self.oldtarget2 = self.target2; + self.deadflag = DEAD_NO; // UNDEAD if not(self.ticrate) self.ticrate = autocvar_g_monsters_think_delay; -- 2.39.2