From 71ff8c51af651cff0581fc19ca6a3566bc57a2b3 Mon Sep 17 00:00:00 2001 From: Samual Date: Mon, 16 Jan 2012 13:34:27 -0500 Subject: [PATCH] Use four columns instead of six in the multiplayer dialog -- now the buttons actually MAKE SENSE there. --- qcsrc/menu/xonotic/dialog_multiplayer.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_multiplayer.c b/qcsrc/menu/xonotic/dialog_multiplayer.c index 2492581d0..2c86f79c3 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer.c @@ -5,7 +5,7 @@ CLASS(XonoticMultiplayerDialog) EXTENDS(XonoticDialog) ATTRIB(XonoticMultiplayerDialog, color, vector, SKINCOLOR_DIALOG_MULTIPLAYER) ATTRIB(XonoticMultiplayerDialog, intendedWidth, float, 0.96) ATTRIB(XonoticMultiplayerDialog, rows, float, 24) - ATTRIB(XonoticMultiplayerDialog, columns, float, 6) + ATTRIB(XonoticMultiplayerDialog, columns, float, 4) ENDCLASS(XonoticMultiplayerDialog) #endif @@ -15,10 +15,10 @@ void XonoticMultiplayerDialog_fill(entity me) entity mc, e; mc = makeXonoticTabController(me.rows - 2); me.TR(me); - me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Servers"), makeXonoticServerListTab())); - me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Create"), makeXonoticServerCreateTab())); - me.TD(me, 1, 1, mc.makeTabButton(mc, _("Demos"), makeXonoticDemoBrowserTab())); - me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Player Setup"), makeXonoticPlayerSettingsTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Servers"), makeXonoticServerListTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Create"), makeXonoticServerCreateTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Demos"), makeXonoticDemoBrowserTab())); + me.TD(me, 1, 1, e = mc.makeTabButton(mc, _("Player Setup"), makeXonoticPlayerSettingsTab())); me.TR(me); me.TR(me); -- 2.39.2