From 70d7a2d223b246ed666d7644ceddcbab9c0583e3 Mon Sep 17 00:00:00 2001 From: divverent Date: Tue, 20 Jul 2010 17:16:30 +0000 Subject: [PATCH] And my third intended change: Remove view bobbing dependencies from the gun model bobbing. It has its own cvar and imo there's no reason to block this effect when the normal bobbing is disabled. Their intensities could also be different, which is another reason why I think this doesn't make sense. I don't believe it should change anything for Quake players since this just allows you to disable both effects individually. If the core developers disagree please revert this change. From: MirceaKitsune git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10354 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=958ac890c6281f3836e2390d6dad65de606e4dbc --- view.c | 1 - 1 file changed, 1 deletion(-) diff --git a/view.c b/view.c index b72bd03e..8498db86 100644 --- a/view.c +++ b/view.c @@ -743,7 +743,6 @@ void V_CalcRefdef (void) } // gun model bobbing code - if (cl_bob.value || cl_bob2.value) if (cl_bobmodel.value) { // calculate for swinging gun model -- 2.39.2