From 70d1f73e28359028771c9bb391e46f0a7835c810 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 11 Sep 2005 08:33:52 +0000 Subject: [PATCH] fix a stupid typo in the vertex shader git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5717 d7cf8633-e32d-0410-b094-e92efae38249 --- r_shadow.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/r_shadow.c b/r_shadow.c index 45ce01fc..59d72996 100644 --- a/r_shadow.c +++ b/r_shadow.c @@ -296,7 +296,7 @@ const char *builtinshader_light_vert = "void main(void)\n" "{\n" " // copy the surface texcoord\n" -" TexCoord = vec2(gl_TextureMatrix[0] * glMultiTexCoord0);\n" +" TexCoord = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);\n" "\n" " // transform vertex position into light attenuation/cubemap space\n" " // (-1 to +1 across the light box)\n" -- 2.39.2