From 704bec06f18421ca8edc340cba4c84a496667c83 Mon Sep 17 00:00:00 2001 From: Mario Date: Fri, 14 Feb 2025 13:56:27 +1000 Subject: [PATCH] Apply ice nade's Frozen status effect to players and monsters explicitly --- qcsrc/common/mutators/mutator/nades/nade/ice.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/nades/nade/ice.qc b/qcsrc/common/mutators/mutator/nades/nade/ice.qc index f681643c1..0639e7069 100644 --- a/qcsrc/common/mutators/mutator/nades/nade/ice.qc +++ b/qcsrc/common/mutators/mutator/nades/nade/ice.qc @@ -61,7 +61,7 @@ void nade_ice_think(entity this) float current_freeze_time = this.ltime - time - 0.1; FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage - && it.iscreature && !IS_DEAD(it) && GetResource(it, RES_HEALTH) > 0 && current_freeze_time > 0 + && (IS_PLAYER(it) || IS_MONSTER(it)) && !IS_DEAD(it) && GetResource(it, RES_HEALTH) > 0 && current_freeze_time > 0 && (!it.revival_time || ((time - it.revival_time) >= 1.5)) && !STAT(FROZEN, it) && !StatusEffects_active(STATUSEFFECT_Frozen, it), { -- 2.39.5