From 6e111c05c5f9a989cbfd0094bccfbe77da3494f6 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 28 Sep 2015 16:13:25 +1000 Subject: [PATCH] Port shockwave --- qcsrc/common/weapons/weapon/shockwave.qc | 73 +++++++++++------------- 1 file changed, 33 insertions(+), 40 deletions(-) diff --git a/qcsrc/common/weapons/weapon/shockwave.qc b/qcsrc/common/weapons/weapon/shockwave.qc index abe70275d..859c80e89 100644 --- a/qcsrc/common/weapons/weapon/shockwave.qc +++ b/qcsrc/common/weapons/weapon/shockwave.qc @@ -1,19 +1,21 @@ #ifndef IMPLEMENTATION -REGISTER_WEAPON( -/* WEP_##id */ SHOCKWAVE, -/* function */ W_Shockwave, -/* ammotype */ ammo_none, -/* impulse */ 2, -/* flags */ WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_FLAG_MUTATORBLOCKED, -/* rating */ BOT_PICKUP_RATING_LOW, -/* color */ '0.5 0.25 0', -/* modelname */ "shotgun", -/* model */ MDL_SHOCKWAVE_ITEM, -/* crosshair */ "gfx/crosshairshotgun 0.7", -/* wepimg */ "weaponshotgun", -/* refname */ "shockwave", -/* wepname */ _("Shockwave") -); +CLASS(Shockwave, Weapon) +/* ammotype */ //ATTRIB(Shockwave, ammo_field, .int, ammo_none) +/* impulse */ ATTRIB(Shockwave, impulse, int, 2) +/* flags */ ATTRIB(Shockwave, spawnflags, int, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_FLAG_MUTATORBLOCKED); +/* rating */ ATTRIB(Shockwave, bot_pickupbasevalue, float, BOT_PICKUP_RATING_LOW); +/* color */ ATTRIB(Shockwave, wpcolor, vector, '0.5 0.25 0'); +/* modelname */ ATTRIB(Shockwave, mdl, string, "shotgun"); +#ifndef MENUQC +/* model */ ATTRIB(Shockwave, m_model, Model, MDL_SHOCKWAVE_ITEM); +#endif +/* crosshair */ ATTRIB(Shockwave, w_crosshair, string, "gfx/crosshairshotgun"); +/* crosshair */ ATTRIB(Shockwave, w_crosshair_size, float, 0.7); +/* wepimg */ ATTRIB(Shockwave, model2, string, "weaponshotgun"); +/* refname */ ATTRIB(Shockwave, netname, string, "shockwave"); +/* wepname */ ATTRIB(Shockwave, message, string, _("Shockwave")); +ENDCLASS(Shockwave) +REGISTER_WEAPON(SHOCKWAVE, NEW(Shockwave)); #define SHOCKWAVE_SETTINGS(w_cvar,w_prop) SHOCKWAVE_SETTINGS_LIST(w_cvar, w_prop, SHOCKWAVE, shockwave) #define SHOCKWAVE_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ @@ -666,11 +668,7 @@ void W_Shockwave_Attack(void) } } -bool W_Shockwave(entity thiswep, int req) -{SELFPARAM(); - switch(req) - { - case WR_AIM: + METHOD(Shockwave, wr_aim, bool(entity thiswep)) { if(vlen(self.origin - self.enemy.origin) <= WEP_CVAR(shockwave, melee_range)) { self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false); } @@ -679,7 +677,7 @@ bool W_Shockwave(entity thiswep, int req) return true; } - case WR_THINK: + METHOD(Shockwave, wr_think, bool(entity thiswep)) { if(self.BUTTON_ATCK) { @@ -706,36 +704,37 @@ bool W_Shockwave(entity thiswep, int req) return true; } - case WR_INIT: + METHOD(Shockwave, wr_init, bool(entity thiswep)) { SHOCKWAVE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; } - case WR_CHECKAMMO1: - case WR_CHECKAMMO2: + METHOD(Shockwave, wr_checkammo1, bool(entity thiswep)) + { + return true; // infinite ammo + } + METHOD(Shockwave, wr_checkammo2, bool(entity thiswep)) { // shockwave has infinite ammo return true; } - case WR_CONFIG: + METHOD(Shockwave, wr_config, bool(entity thiswep)) { SHOCKWAVE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); return true; } - case WR_SUICIDEMESSAGE: + METHOD(Shockwave, wr_suicidemessage, bool(entity thiswep)) { return WEAPON_THINKING_WITH_PORTALS; } - case WR_KILLMESSAGE: + METHOD(Shockwave, wr_killmessage, bool(entity thiswep)) { if(w_deathtype & HITTYPE_SECONDARY) return WEAPON_SHOCKWAVE_MURDER_SLAP; else return WEAPON_SHOCKWAVE_MURDER; } - } - return false; -} + #endif #ifdef CSQC // WEAPONTODO: add client side settings for these @@ -858,11 +857,7 @@ void Net_ReadShockwaveParticle(void) shockwave.sw_time = time; } -bool W_Shockwave(entity thiswep, int req) -{SELFPARAM(); - switch(req) - { - case WR_IMPACTEFFECT: + METHOD(Shockwave, wr_impacteffect, bool(entity thiswep)) { // handled by Net_ReadShockwaveParticle //vector org2; @@ -870,17 +865,15 @@ bool W_Shockwave(entity thiswep, int req) //pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1); return false; } - case WR_INIT: + METHOD(Shockwave, wr_init, bool(entity thiswep)) { return false; } - case WR_ZOOMRETICLE: + METHOD(Shockwave, wr_zoomreticle, bool(entity thiswep)) { // no weapon specific image for this weapon return false; } - } - return false; -} + #endif #endif -- 2.39.2