From 6d81fbaa12dc3b9dbb4061458b18387882c0d197 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 6 Jan 2016 13:57:35 +1000 Subject: [PATCH] Fix odd angles on respawn (hopefully) --- qcsrc/server/cl_player.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index c6b0359c4..0e16fac33 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -543,7 +543,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(accuracy_isgooddamage(attacker, this)) attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1; - MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype); + WITH(entity, self, this, MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype)); excess = frag_damage; Weapon wep = PS(this).m_weapon; -- 2.39.2