From 6d50e7225c6e9875d677d4cf05a7cf9d1bba2c19 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Thu, 17 Nov 2011 15:49:13 +0200 Subject: [PATCH] Minor tweaks to minor things --- data/balanceVT.cfg | 4 ++-- data/defaultVT.cfg | 4 ++-- data/effects-high.cfg | 2 +- data/effects-ultimate.cfg | 2 +- data/effects-ultra.cfg | 2 +- data/qcsrc/menu/voret/dialog_settings_effects.c | 2 +- data/qcsrc/server/constants.qh | 2 +- 7 files changed, 9 insertions(+), 9 deletions(-) diff --git a/data/balanceVT.cfg b/data/balanceVT.cfg index 3bb6d2ff..9a7cd70d 100644 --- a/data/balanceVT.cfg +++ b/data/balanceVT.cfg @@ -203,14 +203,14 @@ set g_balance_vore_swallow_speed 1 "how long it takes to swallow a player" set g_balance_vore_swallow_stealprey 0.7 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always" set g_balance_vore_swallow_dropweapon 0.6 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates" set g_balance_vore_swallow_predator_punchangle 12 "your view gets tilted by this amount when swallowing someone" -set g_balance_vore_swallow_prey_punchvector 50 "your view gets lifted by this amount when getting swallowed" +set g_balance_vore_swallow_prey_punchvector 25 "your view gets lifted by this amount when getting swallowed" set g_balance_vore_regurgitate_damage 10 "predators take this amount of damage whenever regurgitating someone (influenced by player scale difference)" set g_balance_vore_regurgitate_swallowprogress 0.5 "regurgitated prey is given this amount of swallow progress, to simulate being more vulnerable (if slow swallowing is enabled)" set g_balance_vore_regurgitate_force 600 "regurgitated players rocket out at this speed, in the direction the predator is facing" set g_balance_vore_regurgitate_predatorforce 450 "players are pushed back by this amount when regurgitating someone, opposite of the direction they are facing" set g_balance_vore_regurgitate_delay 0.5 "regurgitation delay" set g_balance_vore_regurgitate_predator_punchangle 12 "your view gets tilted by this amount when regurgitating someone" -set g_balance_vore_regurgitate_prey_punchvector 35 "your view gets lowered by this amount when getting regurgitated" +set g_balance_vore_regurgitate_prey_punchvector 50 "your view gets lowered by this amount when getting regurgitated" set g_balance_vore_digestion_damage 4 "amount of damage applied to victims during digestion" set g_balance_vore_digestion_damage_death 2 "amplify digestion damage by this amount when the prey is dead" set g_balance_vore_digestion_limit -100 "prey can be digested down to this amount of health" diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index b4eb373a..918d9410 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -1152,8 +1152,8 @@ seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowerin seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" -seta hud_cartoon 0 "cartoon effect, reverses when you own a powerup" -seta hud_cartoon_tolerance 0.1 "where to apply the cartoon effect between bright and dark areas" +seta hud_cartoon 0 "cartoon effect, reverses when you own a powerup, default is 1.5" +seta hud_cartoon_tolerance 0.15 "where to apply the cartoon effect between bright and dark areas" seta hud_saturation 0 "saturation changes based on the amount of armor you have" diff --git a/data/effects-high.cfg b/data/effects-high.cfg index ddf45dcc..0d9766af 100644 --- a/data/effects-high.cfg +++ b/data/effects-high.cfg @@ -11,7 +11,7 @@ mod_q3bsp_nolightmaps 0 r_bloom 1 r_coronas 1 hud_postprocessing_maxbluralpha 0.5 -hud_cartoon 1 +hud_cartoon 1.5 hud_saturation 0 r_depthfirst 2 r_drawdecals_drawdistance 500 diff --git a/data/effects-ultimate.cfg b/data/effects-ultimate.cfg index 8f467f76..2cd0c4ef 100644 --- a/data/effects-ultimate.cfg +++ b/data/effects-ultimate.cfg @@ -11,7 +11,7 @@ mod_q3bsp_nolightmaps 0 r_bloom 1 r_coronas 1 hud_postprocessing_maxbluralpha 0.5 -hud_cartoon 1 +hud_cartoon 1.5 hud_saturation 1 r_depthfirst 2 r_drawdecals_drawdistance 500 diff --git a/data/effects-ultra.cfg b/data/effects-ultra.cfg index 0c7aafed..782699fc 100644 --- a/data/effects-ultra.cfg +++ b/data/effects-ultra.cfg @@ -11,7 +11,7 @@ mod_q3bsp_nolightmaps 0 r_bloom 1 r_coronas 1 hud_postprocessing_maxbluralpha 0.5 -hud_cartoon 1 +hud_cartoon 1.5 hud_saturation 1 r_depthfirst 2 r_drawdecals_drawdistance 500 diff --git a/data/qcsrc/menu/voret/dialog_settings_effects.c b/data/qcsrc/menu/voret/dialog_settings_effects.c index e18f9699..f1ac36ec 100644 --- a/data/qcsrc/menu/voret/dialog_settings_effects.c +++ b/data/qcsrc/menu/voret/dialog_settings_effects.c @@ -180,7 +180,7 @@ void fillVoretEffectsSettingsTab(entity me) e.savedValue = 0.5; // default me.TD(me, 1, 2, s); me.TR(me); - me.TD(me, 1, 1, e = makeVoretCheckBoxEx(1, 0, "hud_cartoon", "Cartoon lines")); + me.TD(me, 1, 1, e = makeVoretCheckBoxEx(1.5, 0, "hud_cartoon", "Cartoon lines")); me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", "Damage & Water blur")); me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_saturation", "Armor saturation")); diff --git a/data/qcsrc/server/constants.qh b/data/qcsrc/server/constants.qh index f3d65ef5..4452d487 100644 --- a/data/qcsrc/server/constants.qh +++ b/data/qcsrc/server/constants.qh @@ -130,7 +130,7 @@ vector PL_MAX = '16 16 45'; vector PL_CROUCH_VIEW_OFS = '0 0 15'; vector PL_CROUCH_MIN = '-16 -16 -24'; vector PL_CROUCH_MAX = '16 16 25'; -vector PL_PREY_VIEW_OFS = '0 0 10'; +vector PL_PREY_VIEW_OFS = '0 0 15'; // Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just // did this so at least they worked -- 2.39.2