From 6d496fea79a411b44a700b88b3bf2ea9de0b01c8 Mon Sep 17 00:00:00 2001 From: divverent Date: Fri, 29 Jun 2007 08:26:39 +0000 Subject: [PATCH] oops, missing \n git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7457 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index d0f51bf0..00b932ce 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -832,14 +832,15 @@ void R_GLSL_DumpShader_f(void) return; } - FS_Print(file, "// #define VERTEX_SHADER GEOMETRY_SHADER FRAGMENT_SHADER\n"); + FS_Print(file, "// The engine may define the following macros:\n"); + FS_Print(file, "// #define VERTEX_SHADER\n// #define GEOMETRY_SHADER\n// #define FRAGMENT_SHADER\n"); for (i = 0;permutationinfo[i][0];i++) FS_Printf(file, "// %s", permutationinfo[i][0]); FS_Print(file, "\n"); FS_Print(file, builtinshaderstring); FS_Close(file); - Con_Printf("data/default.glsl written"); + Con_Printf("data/default.glsl written\n"); } extern rtexture_t *r_shadow_attenuationgradienttexture; -- 2.39.2