From 6d17571dd8df280ccf3b46571d48f218edba002a Mon Sep 17 00:00:00 2001 From: TimePath Date: Sat, 11 Jun 2016 23:15:54 +1000 Subject: [PATCH] Fix gameplay regression --- qcsrc/server/cl_player.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 3435c2b29..105e4d5e9 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -551,7 +551,7 @@ void PlayerDamage(entity this, entity inflictor, entity attacker, float damage, if(accuracy_isgooddamage(attacker, this)) attacker.accuracy.(accuracy_frags[w.m_id-1]) += 1; - MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, excess); + MUTATOR_CALLHOOK(PlayerDies, inflictor, attacker, this, deathtype, damage); excess = M_ARGV(4, float); Weapon wep = PS(this).m_weapon; -- 2.39.2