From 6c131d07140bb76cd338371f3e840c138dc350bb Mon Sep 17 00:00:00 2001 From: terencehill Date: Thu, 25 May 2023 21:35:50 +0000 Subject: [PATCH] Update Creating bot waypoints: improve Custom jumppad waypoint and linking section --- Creating-bot-waypoints.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Creating-bot-waypoints.md b/Creating-bot-waypoints.md index 89d899a..c8a89ad 100644 --- a/Creating-bot-waypoints.md +++ b/Creating-bot-waypoints.md @@ -122,11 +122,11 @@ There are paths that bot can actually walk but the editor refuses to link due to To create a jump waypoint you can use the command `wpeditor spawn jump` 60-80 qu before the edge depending on jump length then spawn a normal waypoint as destination waypoint on the other side of the gap. Note that jump waypoints (like jumppad waypoints) don't have any other normal outgoing link. Multiple jump links can be added to the same jump waypoint calling the command `wpeditor spawn jump` in the very same position of an existing jump waypoint and creating another normal waypoint as destination. You can recycle an existing destination waypoint as well by spawning a destination waypoint over an existing one. * *Custom jumppad waypoint and linking* -Not every jumppad with a perfectly vertical jump trajectory has automatically generated waypoints, if a jumppad don't have any link you can manually make it usable by bots adding a custom jumppad waypoint: aim at a jumppad and spawn a waypoint with the command `wpeditor spawn crosshair` then spawn a normal waypoint on the desired destination point. Some testing is needed to make sure bots can really use it and reach the destination waypoint. -With the same procedure it's possible to change destination waypoint of an automatically linked jumppad. +Sometimes jumppads with a vertical jump trajectory don't have any automatically generated link, you can manually make them usable by bots adding a custom jumppad waypoint in this way: aim at a jumppad and spawn a waypoint with the command `wpeditor spawn crosshair` then spawn a normal waypoint on the desired destination point. Some testing is needed to make sure bots can really use it and reach the destination waypoint. +With the same procedure it's possible to change destination waypoint of an automatically linked jumppad, for example when the destination waypoint is in a too dangerous position. * *Spawn waypoint at crosshair* -The command that spawns a waypoint at crosshair is very handy to add more jump links to a jump waypoint: simply aim at the jump waypoint and run `wpeditor spawn crosshair`, then aim at the desired destination waypoint and run the same command. To create a new hardwire link with ease you can use the command `wpeditor hardwire crosshair` to mark the aimed waypoint as origin, then `wpeditor spawn crosshair` to mark the aimed waypoint as destination. +The command spawning a waypoint at crosshair is very handy to add more jump links to a jump waypoint: simply aim at the jump waypoint and run `wpeditor spawn crosshair`, then aim at the desired destination waypoint and run the same command. To create a new hardwire link with ease you can use the command `wpeditor hardwire crosshair` to mark the aimed waypoint as origin, then `wpeditor spawn crosshair` to mark the aimed waypoint as destination. * *Crouch waypoint and linking* To create a crouch waypoint you can use the command `wpeditor spawn crouch`. They are automatically linked to other waypoints but only if really close (less than 100 qu). -- 2.39.2