From 6c0370deaf783e3334a18b92bb7ede7bcdb3f044 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Sun, 17 Apr 2022 22:33:19 +0000 Subject: [PATCH] Tinkering points --- Exporting-a-weapon-for-Xonotic.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Exporting-a-weapon-for-Xonotic.md b/Exporting-a-weapon-for-Xonotic.md index 8bb6fbc..b95da1a 100644 --- a/Exporting-a-weapon-for-Xonotic.md +++ b/Exporting-a-weapon-for-Xonotic.md @@ -80,14 +80,14 @@ You can make optional customized animations adding bones for the animations. Use Source Tools addon in Blender to export the model and animations. -- For `h_*`: +- For `h_*`:
Select the mesh and 1 animation and click Export, you need to export all animations one per one:
blenderSMDexport1

Repeat the process:
blenderSMDexport2

blenderSMDexport3

blenderSMDexport4

-- For `g_*` and `v_*`: +- For `g_*` and `v_*`:
Just select the mesh:
blenderSMDexport5
-- 2.39.2