From 6bee71905d8ecbf3893723ecd75b3a2c15663baa Mon Sep 17 00:00:00 2001 From: Mirio Date: Sat, 8 Jan 2011 05:53:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Team_Deathmatch" version 4) --- Team_Deathmatch.textile | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Team_Deathmatch.textile b/Team_Deathmatch.textile index 7c60477..2fcca97 100644 --- a/Team_Deathmatch.textile +++ b/Team_Deathmatch.textile @@ -2,7 +2,7 @@ h1. Team Deathmatch (TDM) h2. Object of the Game -The rules are similar to DM just that the players will play in 2 teams (red & blue). 1 team wins if it gets 50 points. +The rules are similar to [[Deathmatch|DM]] just that the players will play in 2 teams (red & blue). 1 team wins if it gets 50 points. h2. Map Entities @@ -10,8 +10,8 @@ h2. Map Entities h2. Helpful Hints and Tips -- Some maps can contain powerups like “Strength” or “Shield” (which usually spawn every 2 minutes). They can be useful tools to win a match! -- Team binds like “Enemy seen” are useful here. +- Some maps can contain powerups like “[[Strength]]” or “[[Shield]]” (which usually spawn every 2 minutes). They can be useful tools to win a match! +- Team [[binds]] like “Enemy seen” are useful here. h2. List of Demos and Videos -- 2.39.2