From 6bd2d6662ebfa9a990ee53b5219b6f5028bb2acb Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 8 Feb 2011 10:20:49 +0100 Subject: [PATCH] make mines "super aggressive" (turn off the friend-nearby check) when it is expired --- qcsrc/server/w_minelayer.qc | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/qcsrc/server/w_minelayer.qc b/qcsrc/server/w_minelayer.qc index 50aed0e1e..7e4749cd5 100644 --- a/qcsrc/server/w_minelayer.qc +++ b/qcsrc/server/w_minelayer.qc @@ -110,7 +110,7 @@ void W_Mine_RemoteExplode () void W_Mine_ProximityExplode () { // make sure no friend is in the mine's radius. If there is any, explosion is delayed until he's at a safe distance - if(autocvar_g_balance_minelayer_protection) + if(autocvar_g_balance_minelayer_protection && self.minelayer_mines == 0) { entity head; head = findradius(self.origin, autocvar_g_balance_minelayer_radius); @@ -136,8 +136,10 @@ void W_Mine_Think (void) // TODO: replace this mine_trigger.wav sound with a real countdown if ((time > self.cnt) && (!self.mine_time)) { - spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); + if(autocvar_g_balance_minelayer_lifetime_countdown > 0) + spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM); self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown; + self.minelayer_mines = 1; // make the mine super aggressive } // a player's mines shall explode if he disconnects or dies -- 2.39.2