From 6bb8b568e6a29fa9ca5c6c17fea48ce63f399491 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 9 Jul 2011 02:05:57 +0300 Subject: [PATCH] Commit the new code files to GIT --- data/qcsrc/client/shownames.qc | 184 +++++++++++++++++++++++++++++++++ data/qcsrc/client/shownames.qh | 3 + data/qcsrc/client/teamplay.qh | 2 + 3 files changed, 189 insertions(+) create mode 100644 data/qcsrc/client/shownames.qc create mode 100644 data/qcsrc/client/shownames.qh create mode 100644 data/qcsrc/client/teamplay.qh diff --git a/data/qcsrc/client/shownames.qc b/data/qcsrc/client/shownames.qc new file mode 100644 index 00000000..eb15a240 --- /dev/null +++ b/data/qcsrc/client/shownames.qc @@ -0,0 +1,184 @@ +// self.isactive = player is in range and coordinates/status (health and armor) are up to date +// self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling? +// self.healthvalue +// self.armorvalue +// self.sameteam = player is on same team as local client +// +const float SHOWNAMES_FADESPEED = 4; +void Draw_ShowNames(entity ent) +{ + if(!cvar("hud_shownames")) + return; + + if(ent.sv_entnum == player_localentnum && !cvar("chase_active")) + return; + + if(ent.sameteam || (!ent.sameteam && cvar("hud_shownames_enemies"))) + { + ent.origin_z += cvar("hud_shownames_offset"); + + if(!ent.sameteam) + { + /* WIP, why does trace_ent != ent not work as intended here? + if(cvar("hud_shownames_enemies") != 2) // player has to point at enemy if so + { + traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world); + print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n"); + if(trace_ent != ent) + return; + }*/ + + traceline(ent.origin, view_origin, 1, ent); + } + + vector o, eo; + o = project_3d_to_2d(ent.origin); + float overlap; + + if(cvar("hud_shownames_antioverlap")) + { + // fade tag out if another tag that is closer to you overlaps + entity e; + for(e = world; (e = find(e, classname, "shownames_tag")); ) + { + if(e == ent) + continue; + eo = project_3d_to_2d(e.origin); + if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) + { + eo_z = 0; + if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) + { + overlap = TRUE; + break; + } + } + } + } + + if(!ent.sameteam && trace_endpos != view_origin) // out of view, fade out + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + else if(ent.healthvalue < 1) // dead player, fade out slowly + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); + else if(overlap) // tag overlap detected, fade out + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + else // fade in + ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); + + if(!ent.alpha) + return; + + float dist; + dist = vlen(ent.origin - view_origin); + + float a; + a = cvar("hud_shownames_alpha"); + a *= ent.alpha; + if(cvar("hud_shownames_maxdistance")) + { + if(dist >= cvar("hud_shownames_maxdistance")) + return; + a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")); + } + + if(!a) + return; + + float resize; + resize = 1; + if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable + resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")); + + // draw the sprite image + if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight) + { + o_z = 0; + + vector myPos, mySize; + mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize"); + myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; + + // size scaling + mySize_x *= resize; + mySize_y *= resize; + + myPos_x += 0.5 * (mySize_x / resize - mySize_x); + myPos_y += (mySize_y / resize - mySize_y); + + vector namepos; // this is where the origin of the string + float namewidth; + + namepos = myPos; + namewidth = mySize_x; + + string s; + s = GetPlayerName(ent.sv_entnum-1); + if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2) + s = playername(s, GetPlayerColor(ent.sv_entnum-1)); + + drawfontscale = '1 1 0' * resize; + s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors); + + if(cvar("hud_shownames_status") && teamplay) + if(ent.sameteam && ent.healthvalue > 0) + { + if(ent.armorvalue) + s = strcat(s, " (", ftos(ent.healthvalue), "|", ftos(ent.armorvalue), ")"); + else + s = strcat(s, " (", ftos(ent.healthvalue), ")"); + } + + float width; + width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize")); + + if (width != namewidth) + namepos_x += (namewidth - width) / 2; + drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL); + drawfontscale = '1 1 0'; + } + } +} + +entity shownames_ent[255]; +void Draw_ShowNames_All() +{ + float i; + for(i = 0; i < maxclients; ++i) + { + float t; + t = GetPlayerColor(i); + if(t == COLOR_SPECTATOR) + continue; + + entity e; + e = shownames_ent[i]; + if(!e) + { + e = spawn(); + e.classname = "shownames_tag"; + e.sv_entnum = i+1; + shownames_ent[i] = e; + } + + entity entcs; + entcs = entcs_receiver[i]; + if(entcs) + { + e.healthvalue = entcs.healthvalue; + e.armorvalue = entcs.armorvalue; + e.sameteam = 1; /* (teamplay && (t == myteam)); */ + } + else + { + e.healthvalue = 2342; + e.armorvalue = 0; + e.sameteam = 0; + } + + e.origin = getplayerorigin(i); + if(e.origin == GETPLAYERORIGIN_ERROR) + continue; + + Draw_ShowNames(e); + } +} diff --git a/data/qcsrc/client/shownames.qh b/data/qcsrc/client/shownames.qh new file mode 100644 index 00000000..11f1e743 --- /dev/null +++ b/data/qcsrc/client/shownames.qh @@ -0,0 +1,3 @@ +.float healthvalue; +.float armorvalue; +.float sameteam; diff --git a/data/qcsrc/client/teamplay.qh b/data/qcsrc/client/teamplay.qh new file mode 100644 index 00000000..83359906 --- /dev/null +++ b/data/qcsrc/client/teamplay.qh @@ -0,0 +1,2 @@ +float teamplay; +float myteam; -- 2.39.2