From 6b70072039c05b9f2a0a5a388e646571ee610224 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Tue, 7 Jul 2020 00:07:53 +0000 Subject: [PATCH] Ugly hack to fix skybox textures being loaded as MATERIALFLAG_WALL in Q1BSP git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12789 d7cf8633-e32d-0410-b094-e92efae38249 --- model_brush.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/model_brush.c b/model_brush.c index a19b2920..3c418765 100644 --- a/model_brush.c +++ b/model_brush.c @@ -1819,7 +1819,7 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb) tx = loadmodel->data_textures + i; // try to load shader or external textures, but first we have to backup the texture_t because shader loading overwrites it even if it fails backuptex = loadmodel->data_textures[i]; - if (name[0] && (Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, va(vabuf, sizeof(vabuf), "%s/%s", mapname, name), false, false, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL) || + if (name[0] && /* HACK */ strncmp(name, "sky", 3) /* END HACK */ && (Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, va(vabuf, sizeof(vabuf), "%s/%s", mapname, name), false, false, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL) || Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, va(vabuf, sizeof(vabuf), "%s" , name), false, false, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL))) { // set the width/height fields which are used for parsing texcoords in this bsp format @@ -1873,8 +1873,10 @@ static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb) if (cls.state != ca_dedicated) { skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false); - if (!skinframe && + if ((!skinframe && !(skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false))) + // HACK: It loads custom skybox textures as a wall if loaded as a skinframe. + || !strncmp(tx->name, "sky", 3)) { // did not find external texture via shader loading, load it from the bsp or wad3 if (loadmodel->brush.ishlbsp) -- 2.39.2