From 6af02ad4aacebf3ef70cbccdbba9738c4095e4ac Mon Sep 17 00:00:00 2001 From: terencehill Date: Wed, 21 Sep 2016 20:13:01 +0200 Subject: [PATCH] Keep infinite ammo playing overkill in whatever gametype --- qcsrc/common/mutators/mutator/overkill/sv_overkill.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index ea7ed953c..572261528 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -362,7 +362,7 @@ MUTATOR_HOOKFUNCTION(ok, SpectateCopy) client.ok_use_ammocharge = spectatee.ok_use_ammocharge; } -MUTATOR_HOOKFUNCTION(ok, SetStartItems) +MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) { WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN)); -- 2.39.2